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If one of them has EMP grenades, then use that. It'll stun the mechanoids for a few seconds. I heard normal frag grenades are great against centipedes as well, since centipedes have many body parts and a frag grenade will damage them all at once (as opposed to a bullet, which will only damage one body part).
Snipers have 45, survival rifles 37, great bow have quite a bit too.
I do all ships with snipers as they outrange scythers too by quite a lot.
One is enough, more is better.
Just use the plan tool to draw lines to know exactly when you have to back up a bit (mostly for scythers)
And dont kill the ship first, always the mobs first.
Very easy most of the time.
Only time it doesnt work so good is
http://steamcommunity.com/sharedfiles/filedetails/?id=759757088
Still did it with 1 sniper...
But someone playing extreme maps dont ask how to deal with centis as he already knows.
I assume OP will play more balanced maps first.
If you don't have personal shield yet - place 1-2 plasteel turrets with sandbags to do the tanking instead of shield guy. Plasteel Because blaster Centipedes and scythers do hit the mark from time to time and plasteel turrets have over 3 times the hp of steel ones.
If you have EMP grenades too then mech are 100% pawned, at least if they don't make lucky shots with charge lances.
And, yes, i think that this is most dreaded weapons of mechs - other their guns scary only if you will fight with them in open field, without wall-based covers either specially build, either just own base buildings. But even one lucky hit from charge lance will cripple your colonist =/
Snipers will get job done too. But after I switched to Randy - i no longer risk my colony with prolonged sniper clearance of mechs, some bad things may happen just here and now.
Obviously a bunker is not ideal if a centipede with an inferno cannon rolls out, but against almost everything else it's pretty good.
Snipe the Scythers and then the Centipedes from different sides. By putting them in the middle of a crossfire, makes it easy to dispose of them and avoid any inferno cannon nastiness, by being able to duck into cover on one side, while hitting them from the other.
Save the disposal of the ship to last.
As for difficulty, the ships would be the least of your concerns. I was told the flat ice sheets were the most dificult starting point, but having done that, I believe they're actually not that bad. The flat extreme desert by contrast is considerably harder imo.
https://youtu.be/X9OYCTFklQ0
In short: kill ship ASAP to remove negative effects. This causes mechs to come to my base, where I can deal with them on my terms.
Sniper and/or shield bait tactics are good too.
If you get an early sniper rifle and maybe an emp grenade, you'll do just fine. Otherwise: play with covers and range.
I also like to suicide tons of animals. Works fine and is fun + meat source.