RimWorld

RimWorld

pkoko Sep 6, 2016 @ 7:14am
Increase stack Limit
Some items needs larger stack limits

Kible -- 75 is too small an amount if you want to have a barn in northern climates. How about 250?
Leathers/Cloth-- 75 --> Can we increase them to 150-250? It makes no sense to have 1 parka takes more than 1 stack of those materials.
Parmacian 75 -- Same arugument as Kible. A stack of 10 meals has equivalent food count of 500 Parmician. Why is the stack limit 75?

Thanks
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Showing 1-15 of 16 comments
BlackSmokeDMax Sep 6, 2016 @ 7:50am 
I agree with all of that except pemmican.

Your count is off a bit, as one meals worth of pemmican is about 14-18, so that times 10 would be the same as 10 meals, although that is not my point. Instead of increasing that stack size, I'd prefer to see pemmican made into a thing where one pemmican equals one meal, and then just have the normal 10 stacks of any other meal. I'm basing that on pawns always eating a full meal's worth of pemmican every time. If they actually eat less sometimes, I guess the way it is now would be fine, with at least a stack of say 150 or so. But I don't think I've ever seen them eat less than a full meal's worth, I'd be interested to hear if other have seen such a thing.
Slye_Fox Sep 6, 2016 @ 7:58am 
Stack sizes are perfectly fine as they are.
You want to store more? Make a bigger storage zone.
pkoko Sep 11, 2016 @ 4:33pm 
Any other thoughts?
Jager Sep 11, 2016 @ 4:53pm 
I think it's possible to mod the files to make it the way you want.
Tekel1959 Sep 12, 2016 @ 5:37am 
Originally posted by pkoko:
Any other thoughts?

I agree wholeheartedly. I started playng the game in 14 with a container based storage mod that allowed you to dedicate a pallet/skip/etc to one product and stack 900/650/455 depending on container/product. It hasnot been updated to 15 and I now feel like the game is spread across 5 times more map than neccessary, and my pawns spend all their time walking. Game changer in a very positive way IMO.
Johnny Cash Sep 12, 2016 @ 5:43am 
Maybe this could be a research goal - to increase the ability to store items efficiently somehow.
Or let us have the option to build shelves for a more efficient use of space.
I don't know, something like that.
Last edited by Johnny Cash; Sep 12, 2016 @ 6:01am
corisai Sep 12, 2016 @ 5:47am 
I'm agree only with kibble need to have same stack limit as hay (200).

For rest - don't hoard stuff, sell it to neighbors.
Psycho Sloth Sep 12, 2016 @ 6:17am 
It would be nice if pawns could carry more than 1 type of item so they don't take 5 meat to the stove, then 3 corn, then 2 rice. It's only 10 items when their limit is 75.
Bucketsmith Sep 12, 2016 @ 6:24am 
http://steamcommunity.com/sharedfiles/filedetails/?id=731732064
I really love this little mod. It doesn't feel OP at all.
Last edited by Bucketsmith; Sep 12, 2016 @ 6:24am
corisai Sep 12, 2016 @ 6:26am 
Originally posted by Bucketsmith:
It doesn't feel OP at all.

Except it's allow to build industrial-grade storage in bedroom-sized room :)
ambi Sep 12, 2016 @ 6:49am 
AGREED! My storage "vault" and freezer look like vomit. It's not pleasing to the eye at all.
Bucketsmith Sep 12, 2016 @ 6:53am 
Originally posted by corisai:
Originally posted by Bucketsmith:
It doesn't feel OP at all.

Except it's allow to build industrial-grade storage in bedroom-sized room :)
There's no logic in that statement.
You're comparing the sturdyness of the storage elements to the size of a room you can put them in? What? XD
corisai Sep 12, 2016 @ 7:08am 
Originally posted by Bucketsmith:
There's no logic in that statement.
You're comparing the sturdyness of the storage elements to the size of a room you can put them in? What? XD

Do you saw any warehouse in real life? They all HUGE.

And now in-game. This is my current freezer and while it can be a bit bigger, i'm having more then enough supplies for 17 colonists:

http://steamcommunity.com/sharedfiles/filedetails/?id=762559414

(currently I'm missed chicken-xplosion and temporary have zero stored vegs)

This is my global storage, currently overflown by raiders goods, but I'm already called trader to me and wait him to clean that mess:

http://images.akamai.steamusercontent.com/ugc/263847302296232836/EACA99546D485730BB1F2A5C5166477302F08CFA/

I'm don't understand why we need storage mods if we still limited with ~12-15 colonists. Except kibble. Yes, kibble should stored like hay.

Have too much stuff in storages? Pay 600 silver, call trader and sell all useless stuff. It's nice to have large amount of coins - sometimes orbital traders bring several bionics and it's very cool to buy them all.
Last edited by corisai; Sep 12, 2016 @ 7:09am
Bucketsmith Sep 12, 2016 @ 7:25am 
Originally posted by corisai:
Originally posted by Bucketsmith:
There's no logic in that statement.
You're comparing the sturdyness of the storage elements to the size of a room you can put them in? What? XD

Do you saw any warehouse in real life? They all HUGE.
Still lacking the link between the two.

Anyways, I'm guessing you're talking about the textures for the mod that I linked?
Well, if you don't know how those structures in the game and related mods are build up I can understand why you would write off a mod based on its looks. It's rather easy to use other textures for it, giving it a wholefully different look! :)
Game-wise, it doesn't matter if it looks like a steel skid, a wooden pallet, a medicine cabinet or a simple locker. It's storage. You can place it anywhere, even within storage zones, and it will instantly upgrade the room from having stuff lying randomly on the floor to looking somewhat like actual storage solutions.

One could always get alternative textures for a mod and change it for themselves. Or one could always ask if someone else has any texture options.

It's the same with weapons. They're all the same iteration of code, with some relatively minor changes to values here and there for an attempt at variation. In essence, the minigun is the same weapon as the pistol. :)
corisai Sep 12, 2016 @ 7:29am 
No, I'm mean that for me it's okay when we need build/dig large rooms for storage.

And with mod "storages" we can colossal amount of mats in tiny room like 4*4. It's very unrealistic.

What I'm really want is ability to stack clothing. But this's look very improbable because of game mechs.
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Date Posted: Sep 6, 2016 @ 7:14am
Posts: 16