RimWorld
Pets totally useless ?
I've got maybe about 15 grizzlies now. They spend all of their time marching back and forth doing nothing useful except move a few things around occasionally whilst eating me out of house and home.

Totally useless in a fight too, except get in the way of bullets and then die. Make stupid growling noises all the time.

I've had just about enough and I'm restarting without any pets this time.

Stupid game feature if you ask me. Serves no purpose whatsoever.


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77 yorumdan 46 ile 60 arası gösteriliyor
Dunno why your pets aren't hauling. I believe animals haul once per hour. So they're not as efficient as a human hauler with hauling at #1 priority, but they'll get the job done eventually.
My megatheruim has been getting ♥♥♥♥ done since he was trained, the foxes are being lazy ♥♥♥♥♥♥♥ but thats ok i guess i like them more.
I thought pets were useless lol. I might have to try them soon!
İlk olarak Saluki tarafından gönderildi:
Every time Ive encountered a problem I later discovered I was just doing it wrong. Make sure you give any haul animals access to the entire map minus any areas of your inner compound you dont want them in. For me its the medical ward and the rec room as well as a small area in the freezer where I keep meals. A great way to do that is to use the "invert" function after blocking out the areas you dont want them in. Also I set all my stockpiles to critical (except 1 for overflow if something fills up) . Also most of my animals are not bonded so they dont ever go off following a colonist all the way across the map who is going to harvest a bush or something.

My bears are a hauling force, its really helpful for harvest time, my colonists just harvest, drop and keep harvesting, no running to drop off one tiny load of devilstrand in a far away stockpile.
İlk olarak -SG1-Shadowscall tarafından gönderildi:
There are a lot of people that would disagree with you. How about instead of calling a something useless and a stupid game feature, how about you learn how to use them. Once you do that, you can decide if you don't want them with a lot more information on what they actually can do.

It took me awhile to figure out how to use them. I would say they are a lot more situational than some of the other features.

That said, I do like having the availability of pets. I would not want to deprecate that feature.
Is...is hauling actually valuable though? I like having a tidy base because I like it, but is it necessary (other than protecting equipment)? Like, I just make enough meals to last me through winter and those go to freezer. If I have leftover food rotting in fields, I'm overproducing and can shrink my grow zone and/or hunt less.
Hauling is immensely valuable when you consider time management.

For instance, at my stove I set up stools and small 1x1 storage areas for the ingredients. This means my cook doesn't have to move. Someone else hauls the supplies to him and he cooks it. He also doesn't haul the finished product to the fridge. He drops it and someone else does it.

So rapid hauling not only improves the performance of production, but it can also prevent degradation of components and such that happen to be laying outdoors. For example, your rifleman gets injured and drops his weapon in the field while he's being taken to the hospital. Your hauler rushes out and grabs it as soon as you unforbid it and it prevents weapon decay.
Don't want to appear to be stating the obvious, but if 1st bear appeared useless, why train another 14 and get eaten out of house and home by them?
Hauling is very valuable, you are moving stuff all the time in this game.

Sure, when your base is done and you are sitting on thousands of everything, you dont care as much, but before you get to that stage, you are hauling constantly.

Try playing the game with most colonists unable to haul...
There is even cheaty mods to allow hauling for everyone, even the unable to do it.

Having pets doing it for you is, in my eyes unvaluable.

Now, you have to balance their numbers with your needs, not too much, but enough for them to be usefull.
How much of a difference would bionic arms make for a handler's training chances? The wiki says manipulation affects animal handling, so would 2 bionic arms make much difference on high wildness animals?
İlk olarak PsychoSloth34 tarafından gönderildi:
How much of a difference would bionic arms make for a handler's training chances? The wiki says manipulation affects animal handling, so would 2 bionic arms make much difference on high wildness animals?

My colonist without bionic, lvl 3 in animals. Have animal train chance 5%
My colonist with 1 advanced bionic arm (+30% manipulation), same lvl 3 in animals. Chance is 5.75%

Benefit quite notable, but IMHO don't worth it. Give bionic arms&eyes, first to doctors, then to crafter and cook.
İlk olarak corisai tarafından gönderildi:
İlk olarak PsychoSloth34 tarafından gönderildi:
How much of a difference would bionic arms make for a handler's training chances? The wiki says manipulation affects animal handling, so would 2 bionic arms make much difference on high wildness animals?

My colonist without bionic, lvl 3 in animals. Have animal train chance 5%
My colonist with 1 advanced bionic arm (+30% manipulation), same lvl 3 in animals. Chance is 5.75%

Benefit quite notable, but IMHO don't worth it. Give bionic arms&eyes, first to doctors, then to crafter and cook.
Talking affects training too, and sensory mechanites boosts talking and manipulation. Maybe it would be possible to actually train a Thrumbo if your high level handler gets sensory mechanites...
If you mean "tame" Thrumbo - best way is shoot it with something weak like AR, that leave him having an extreme amount of wounds. Then rescue him, every wound healed have a 2% chance to bound it to doctor.

And if you already tamed Thumbo - you could train it with any adequate skill, it's just take more or less time.
All of that could help a little bit for a thrumbo, but it still would take age to fully train it (going from 1% to 2 or 3% is good and all, but it is still abysmal).

In this time, you could have 30 or so dogs or boars who would haul 30 times more, destroy the thrumbo in fighting and breed like crazy for money / meat.
The good thing about animal haulers is that they aren't affected by mood, so they don't waste time "meditating" and whatnot. They also don't break (unless the human they're bonded with dies). Means less micromanagement. :)
I've been too reliant on the little robot haulers from a mod I've got. Clearly I need me some pet haulers.

What animal can eat the largest variety of foods, in the smallest qualities, but still haul reasonably?
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77 yorumdan 46 ile 60 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 5 Eyl 2016 @ 22:09
İleti: 77