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Bir çeviri sorunu bildirin
It took me awhile to figure out how to use them. I would say they are a lot more situational than some of the other features.
That said, I do like having the availability of pets. I would not want to deprecate that feature.
For instance, at my stove I set up stools and small 1x1 storage areas for the ingredients. This means my cook doesn't have to move. Someone else hauls the supplies to him and he cooks it. He also doesn't haul the finished product to the fridge. He drops it and someone else does it.
So rapid hauling not only improves the performance of production, but it can also prevent degradation of components and such that happen to be laying outdoors. For example, your rifleman gets injured and drops his weapon in the field while he's being taken to the hospital. Your hauler rushes out and grabs it as soon as you unforbid it and it prevents weapon decay.
Sure, when your base is done and you are sitting on thousands of everything, you dont care as much, but before you get to that stage, you are hauling constantly.
Try playing the game with most colonists unable to haul...
There is even cheaty mods to allow hauling for everyone, even the unable to do it.
Having pets doing it for you is, in my eyes unvaluable.
Now, you have to balance their numbers with your needs, not too much, but enough for them to be usefull.
My colonist without bionic, lvl 3 in animals. Have animal train chance 5%
My colonist with 1 advanced bionic arm (+30% manipulation), same lvl 3 in animals. Chance is 5.75%
Benefit quite notable, but IMHO don't worth it. Give bionic arms&eyes, first to doctors, then to crafter and cook.
And if you already tamed Thumbo - you could train it with any adequate skill, it's just take more or less time.
In this time, you could have 30 or so dogs or boars who would haul 30 times more, destroy the thrumbo in fighting and breed like crazy for money / meat.
What animal can eat the largest variety of foods, in the smallest qualities, but still haul reasonably?