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A lot of the resources such as wood and steel and even food become that if you manage to survive several days. I just feel the game does not feel like a full fledged survival game with it missing. Thats just my opinion however. Obviously a few people feel it would add to much extra micromanagement to the game.
I disagee.. Water is the most important thing in human life without exception. All living things come from water.
He also said it parallels the food system quite a bit. And he was spending his time implementing things that where different. Yes it does its still neccessary to even be alive. Maybe he needs to get some help with development. Seems to be a I don't have enough time to do this issue.
I realize it would be a major addition to the game encompassing all the systems in the game.. Maybe someday.
It is.
Obviously, your colonists are drinking, just like they are peeing, it is just not shown in the game.
Just like all your characters are represented legless, doesnt mean they have no legs.
Mechanic wise, what does it add is the real question ?
2 survival games i like a lot with water...
Project Zomboid...
Either spawn near the river (water is never ever a problem) or in another place, struggle a bit, then build rain collectors...done, never bother again...
Some boiling to do.
Keep a water bottle on you at all time.
7 days to die
1st day, find water or die.
As soon as you find a lake, a pond, anything, water is never again a problem.
Some boiling to do.
Keep a water bottle on you at all time.
So, basically, the whole water mechanic is, find it or build the thing that makes water, boil it, dont forget your bottle, done.
You can add water transportation and pumps or whatever, but all this stuff is, in fine, do it one time, done.
The dev just said he prefered to add more interesting and varied things to do and keep water abstracted than to add uninteresting water but not something else.
Obviously, time is a factor, when you are doing something, you are not doing something else...
Most of the mechanics in the game are the same. Start a farm..basically never worry about food again. Cut some trees regularly ..never worry about wood again..etc. But that is not all that goes along with water. Also it would not be that simple. A well means water needs to be carried from the well to be available for drinking. If that was not done regularly you could run out of water. Also you would have to dig the well. Alternatively a pump would have to be built and piping to a water storage tank. Also there is alot of game mechanics that would be made possible in addition. as have already been suggested. Fishing would be great. Water if it is on the map seems to be irrelavent in the game except as an obstacle.
I really am not a fan of abstraction in this case ...that is just pretending it is happening. Even though in some situations it would be relatively hard to get water.
Still its a good game. I just think things like this would make it a better game.
Your character does poo on a timer in ARK, which led to one of the most awesome moments in a game ever. I was new to the game and just walking along the shore and suddenly a crocodile dinosaur (forgot name) jumps out and attacks me. What made this awesome was that as he jumps out, the timer that controls when you poo also ticked, so I dropped a load right as he attacked. So, he scared the literal crap out of me. :)
Have to try this game, seems great and has mostly good reviews.
Just affraid of yet another game that will devour hours with my library already full of those...
As such, it's a boring game mechanic. It's either simple, accessible and reliable enough that a tribe can get it up and running within a day in a desert and be able to quickly store enough to weather any immediate events, or everyone dies because it didn't rain in the first week so they couldn't collect water - which is a terribly dull Rimworld story, a bit like 'my tribe died in a heatwave during the second week' before the passive cooler was introduced.
Food is a lot more flexible because of hunt/harvest/grow/cannibalise options available right from the start. If you starve it's because of a combination of circumstances and poor planning, not just a RNG "Your only water source failed and there's no other way to reliably get water, the end" event.
Water is hard to exhaust from proper aquifers, especially with only a dozen people, so there's not the same interesting problems you get when you run out of things to hunt/harvest for food. Conversely, water is unpredictable and sporadic when relying on rainwater, so you don't have the same somewhat reliable canter that you do with crops.
You either have water or you don't, and if you don't, you're dead.