RimWorld

RimWorld

Viper Sep 4, 2016 @ 11:25am
Is Water part of the survivial
Water being the without a doubt number one component of life and living does not seem to be necessary for survival in the game.It definetelly needs to be made a factor. Or am I missing something.
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Showing 16-30 of 40 comments
Viper Sep 4, 2016 @ 4:03pm 
Fishing would be good to..It could be tied to the hunting skill.
Zorlond Sep 4, 2016 @ 4:32pm 
Originally posted by Ficelle:
Either you have it or not.
Start a map, look for the lake, base has to be there, never again any water problem.
... until you dump all your sewage into it and give your colonists dysentery.
Team Triss Sep 4, 2016 @ 4:35pm 
I don't think that water (in terms of survival needs) is coming. I think I saw it in a dev post that mentioned it was abstracted to a certain level to keep from being bogged down by the minutae, and that water would really only amount to another one of those "need to scavenge in the early game but easily become self sufficient with".
Viper Sep 4, 2016 @ 5:27pm 
Originally posted by LoR Team Triss:
I don't think that water (in terms of survival needs) is coming. I think I saw it in a dev post that mentioned it was abstracted to a certain level to keep from being bogged down by the minutae, and that water would really only amount to another one of those "need to scavenge in the early game but easily become self sufficient with".

A lot of the resources such as wood and steel and even food become that if you manage to survive several days. I just feel the game does not feel like a full fledged survival game with it missing. Thats just my opinion however. Obviously a few people feel it would add to much extra micromanagement to the game.
Team Triss Sep 4, 2016 @ 5:31pm 
I did a bit of Googling and found what I think is my original source: https://www.reddit.com/r/RimWorld/comments/2x34w9/why_is_there_no_water_managment_in_game/
Viper Sep 4, 2016 @ 5:58pm 
OK..Basically he said he did not think it was important. And he could not put everything in the game. He spent his time on other things.

I disagee.. Water is the most important thing in human life without exception. All living things come from water.

He also said it parallels the food system quite a bit. And he was spending his time implementing things that where different. Yes it does its still neccessary to even be alive. Maybe he needs to get some help with development. Seems to be a I don't have enough time to do this issue.

I realize it would be a major addition to the game encompassing all the systems in the game.. Maybe someday.
Last edited by Viper; Sep 4, 2016 @ 6:07pm
ShunTheWitch Sep 4, 2016 @ 6:15pm 
I dont feel it's needed, i've been enjoying that i dont have to have like cloth and wood or something for a bow, like its really nice that a lot of small bearly worthwhile things are left out that are just tedios i would rather have more meaningful things that dont continue to burden you and such, raids and all are a neccacary burden, over expanding the needs of the colonists are not, fishing would be great however as that would atleast make me feel better about the ♥♥♥♥♥♥♥ lake in the middle of the map i'm on right now. (and i realize i spelt a few things wrong I just really really dont feel like correcting it somewhat late)
7FOUR Sep 4, 2016 @ 7:15pm 
The thing with water, is that you only need to find it once. Food procurement and preservation is a more involved and ongoing affair. Having to fulfill a separate water need would only serve to eat up a pawn's time. Just because something is necessary in real life doesn't mean it makes a compelling or meaningful game mechanic.
Ficelle Sep 4, 2016 @ 7:25pm 
Noone is saying water is not important.
It is.

Obviously, your colonists are drinking, just like they are peeing, it is just not shown in the game.
Just like all your characters are represented legless, doesnt mean they have no legs.

Mechanic wise, what does it add is the real question ?

2 survival games i like a lot with water...

Project Zomboid...
Either spawn near the river (water is never ever a problem) or in another place, struggle a bit, then build rain collectors...done, never bother again...
Some boiling to do.
Keep a water bottle on you at all time.

7 days to die
1st day, find water or die.
As soon as you find a lake, a pond, anything, water is never again a problem.
Some boiling to do.
Keep a water bottle on you at all time.

So, basically, the whole water mechanic is, find it or build the thing that makes water, boil it, dont forget your bottle, done.
You can add water transportation and pumps or whatever, but all this stuff is, in fine, do it one time, done.

The dev just said he prefered to add more interesting and varied things to do and keep water abstracted than to add uninteresting water but not something else.
Obviously, time is a factor, when you are doing something, you are not doing something else...
Last edited by Ficelle; Sep 4, 2016 @ 7:26pm
Madman666 Sep 4, 2016 @ 7:38pm 
Yeah, I'll join no-water faction here... The game is VERY hectic already with you wrecking your head how to feed everyone, get clothes, power facilities, repel never-ending waves of drug addicted non-dumb labor doing pirates, crazy flesheating muffaloes and squirrels, etc etc... I don't see how to add water and thirst system without making it a nigthmare babysitting simulator. Your guys already can go crazy sitting in a trenches waiting for a raid to come just because their favorite puppy got friggin torn apart by a grenade season ago and now even more mood modifiers? Thats a torture, not gaming.
Last edited by Madman666; Sep 4, 2016 @ 7:39pm
Viper Sep 4, 2016 @ 8:01pm 
Originally posted by Ficelle:
Noone is saying water is not important.
It is.

Obviously, your colonists are drinking, just like they are peeing, it is just not shown in the game.
Just like all your characters are represented legless, doesnt mean they have no legs.

Mechanic wise, what does it add is the real question ?

2 survival games i like a lot with water...

Project Zomboid...
Either spawn near the river (water is never ever a problem) or in another place, struggle a bit, then build rain collectors...done, never bother again...
Some boiling to do.
Keep a water bottle on you at all time.

7 days to die
1st day, find water or die.
As soon as you find a lake, a pond, anything, water is never again a problem.
Some boiling to do.
Keep a water bottle on you at all time.

So, basically, the whole water mechanic is, find it or build the thing that makes water, boil it, dont forget your bottle, done.
You can add water transportation and pumps or whatever, but all this stuff is, in fine, do it one time, done.

The dev just said he prefered to add more interesting and varied things to do and keep water abstracted than to add uninteresting water but not something else.
Obviously, time is a factor, when you are doing something, you are not doing something else...

Most of the mechanics in the game are the same. Start a farm..basically never worry about food again. Cut some trees regularly ..never worry about wood again..etc. But that is not all that goes along with water. Also it would not be that simple. A well means water needs to be carried from the well to be available for drinking. If that was not done regularly you could run out of water. Also you would have to dig the well. Alternatively a pump would have to be built and piping to a water storage tank. Also there is alot of game mechanics that would be made possible in addition. as have already been suggested. Fishing would be great. Water if it is on the map seems to be irrelavent in the game except as an obstacle.
I really am not a fan of abstraction in this case ...that is just pretending it is happening. Even though in some situations it would be relatively hard to get water.

Still its a good game. I just think things like this would make it a better game.
Last edited by Viper; Sep 4, 2016 @ 8:06pm
Demon of Razgriz Sep 4, 2016 @ 8:47pm 
Originally posted by Ficelle:

That is why you rarely see pee and poo in survival either, just as essential, but very poor mechanic wise.
The guys just stop 5 min 3 or 4 times a day and that is it.


Perhaps water will be added, but it has to be more interesting than find the lake or build the well and done, otherwise, better to not bother at all.

Your character does poo on a timer in ARK, which led to one of the most awesome moments in a game ever. I was new to the game and just walking along the shore and suddenly a crocodile dinosaur (forgot name) jumps out and attacks me. What made this awesome was that as he jumps out, the timer that controls when you poo also ticked, so I dropped a load right as he attacked. So, he scared the literal crap out of me. :)
Ficelle Sep 4, 2016 @ 8:55pm 
Ahah, sounds awesome.

Have to try this game, seems great and has mostly good reviews.
Just affraid of yet another game that will devour hours with my library already full of those...
Last edited by Ficelle; Sep 4, 2016 @ 8:55pm
Daggoth Sep 5, 2016 @ 1:00am 
Originally posted by Viper:
Also it would not be that simple.
The problem is that water is so essential that it HAS to be simple. Simple, accessible, reliable water supply is essential to survival.
As such, it's a boring game mechanic. It's either simple, accessible and reliable enough that a tribe can get it up and running within a day in a desert and be able to quickly store enough to weather any immediate events, or everyone dies because it didn't rain in the first week so they couldn't collect water - which is a terribly dull Rimworld story, a bit like 'my tribe died in a heatwave during the second week' before the passive cooler was introduced.

Food is a lot more flexible because of hunt/harvest/grow/cannibalise options available right from the start. If you starve it's because of a combination of circumstances and poor planning, not just a RNG "Your only water source failed and there's no other way to reliably get water, the end" event.
Water is hard to exhaust from proper aquifers, especially with only a dozen people, so there's not the same interesting problems you get when you run out of things to hunt/harvest for food. Conversely, water is unpredictable and sporadic when relying on rainwater, so you don't have the same somewhat reliable canter that you do with crops.
You either have water or you don't, and if you don't, you're dead.
Fabio Sep 5, 2016 @ 1:31am 
Adding water would be a very nice idea!
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Date Posted: Sep 4, 2016 @ 11:25am
Posts: 40