RimWorld

RimWorld

[ATS] Theaq Sep 2, 2016 @ 12:54am
Alternate endings?
So I'm kinda new to RW, and I'm wondering if I'm missing an option somewhere for a different ending than build "ship + gtfo." A final battle after x time is the obvious one I'm thinking of, but there are lots of options.

Grinding up resources for a ship at the end always just makes me quit. Feels so contrived... any suggestions? Are there mods for this? :)
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Showing 1-10 of 10 comments
Dodsmania Sep 2, 2016 @ 1:24am 
Death
Emmote Sep 2, 2016 @ 2:22am 
It really is just a cake or death scenario at the moment.
Mytheos Sep 2, 2016 @ 8:08am 
@OP

You have multiple factions that (can) hate you, so the final battle being a combined effort from your hated factions leaving their numbers in ruin?

What would trigger that event to signal the end of the game?


I could see a scenario to where your ship is eventually going to re-enter the atmosphere and will crash into the planet surface, and its generator will go critical destroying the small planet...

You have a limited time to get off the planet before the end...maybe once you have a ship being built...thats when the final battle begins as the pirates want to steal your ship and leave the planet themselves?
Last edited by Mytheos; Sep 2, 2016 @ 8:11am
Grishnerf Sep 2, 2016 @ 11:45am 
there is no end.
you get bigger, more pawns, more wealth = bigger raids (if you play cassandra)
it scales up without end.

i honestly just built the starship once in some earlier alphas, never again.
Ficelle Sep 2, 2016 @ 12:03pm 
The ship is mostly a way to validate your victory.

By the time you can build it without effort, there isnt much the game can do to kill you.

You can skip it and continue the colony, but it is pointless at this stage, you will just grow more to grow more.

You are better to just start a new volony on harder settings or build it.

It is like in many strategy games when you know you have won, but to see the victory screen, you need to kill the last enemy peon.
Grishnerf Sep 2, 2016 @ 12:06pm 
yeah in vanilla that is true.
for that reason there are mods with much more difficult enemy factions.
or mods like realistic lights (makes night much mire difficult) or deadly forests (makes animals and nature much more a conflict)
and countless more...
Mytheos Sep 2, 2016 @ 12:17pm 
It is possible I suppose to leave on the ship, but yet still keep playing...I ran the game after I won for a bit just to see a raid...

It came, my animals killed the raiders, but took heavy losses...then...a wander joined.

So...I suppose I could have just kept going, trying to survive while keeping the place running, lol.
[ATS] Theaq Sep 3, 2016 @ 3:39am 
Thanks for the replies.

@Mytheos - I like your ideas! It'd be cool if, as you got closer to completing your ship, other factions detected that and came in big waves to try to steal it.
Neme Sep 3, 2016 @ 4:03am 
Originally posted by Dodsmania:
Death

Pretty much this, On that note...

https://www.youtube.com/watch?v=IJNR2EpS0jw

We need a Rimworld version of this hehe
Last edited by Neme; Sep 3, 2016 @ 4:04am
grapplehoeker Sep 3, 2016 @ 5:07am 
Originally posted by Neme:
Pretty much this, On that note...
Haha! Many thanks for that ;)
Be safe around trains though? In that case, they missed the dumbest... peeing on the live rail lol.
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Date Posted: Sep 2, 2016 @ 12:54am
Posts: 10