RimWorld

RimWorld

Surgery Fails WAY Too Often
Not sure what's going on here, but simple surgery, most notably installation of a joywire fails more often then not - last install took 6 tries and my surgeons are highly skilled. As if the colonist that needed the joywire wasn't miserable enough......
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Showing 1-15 of 34 comments
Emmote Sep 1, 2016 @ 3:49pm 
Lots of things affect success chance.

Cleanliness of the nearby flooring, medic skill, medicine type, manipulation stat of the medic, etc..

If any of them are bad, the chance to fail will go up.
AngerIsAnEnergy Sep 1, 2016 @ 5:03pm 
Best colonist ripped apart by frag grenades is treated by medicine 8 pawn in hospital bed, sterile flooring, vitals monitor and healroot medicine. Died of infection :(
Meanwhile in a ♥♥♥♥♥♥ little prison box with animal waste, blood, dirt, no light, 3 prisoners who were bleeding out and should have died in each case, lived. They were administered to by 4 medicine pawn without medicine at all. Each lived!
Next good pawn shot apart is treated in medical ward by 8 med pawn again. Oh yeah, guess what died of infection. And the next ... and the next.
4 in a row died of infection in a sterile medical ward whilst 3 prisoners live after the operations from hell in a prison hotbox. Oh yeah, there were rotting corpses in that prison room too. This room is the definition of hell - it's used to break prisoners so we can get some target/medic practise - well, I say it is, it was - that barbarism has been outlawed under new colony management :)

So, the next op I need to do on a colonist is going to be in that ♥♥♥♥-house prison room without medicine - I'll show you Random Randy, you won't be expecting me to do that will ya'?
Mr W Sep 1, 2016 @ 5:10pm 
In addition, make sure your doctor isn't scarred, high, drunk, or has scyther blades in place of hands, etc.
Paul Sep 1, 2016 @ 9:20pm 
i read once that the lighting plays a big part too.
Last edited by Paul; Sep 1, 2016 @ 9:21pm
Minimum skill for my docs was a 12, place is spotless but will upgrade to sterile tile. High quality hospital beds with monitors - only issue I can maybe see is, well, ALL of my colonists are drunks (alcohol addicted) because they drank ONE beer per day...(okay, maybe they snuck a few...still...)
TheUbie Sep 1, 2016 @ 9:47pm 
You do realize joywire is brain surgery. Yes a high medicial skill should fail less, but you're doing frontier brain surgery. The success rate is going to be a bit low there...
Brain surgery, yep - however, never ran into this type of failure rate before this A15. Failure was occasional before......
Larsen Sep 2, 2016 @ 1:24am 
Isn't the failure rate pretty high though, for any surgeries?

I'd imagine a master doctor should be able to install a prostetic leg without having his patient trembling in fear of losing his life or some organs which has nothing to do with his leg.

Failure during surgery happens way too often in my opinion.
When it takes 6 tries to install a joywire - using 2 different skilled doctors - yeah, I'd say it's a bit much.
Emmote Sep 2, 2016 @ 2:14am 
You can always add it as an option for any scenario you do. Add Part -> Stat Multiplier -> Surgery Success Chance. Or add Medical Potency, or Medical Treatment Quality Factor.

Basically, if there's something you find annoying, fix it with the scenario editor. That's what it's there for, afterall.
Last edited by Emmote; Sep 2, 2016 @ 2:14am
TheUbie Sep 2, 2016 @ 3:01am 
I use several mods that add a lot of prostetics and bionic parts. I know from looking at their sources they are using the standard medical system. The failure rate is right about where I would expect it to be considering it's a frontier makeshift hospital. It's going to fail. Often. But as Emmote said, you can dail in your personal preference changing those settings. Just seems like your idea of the baseline rates and the Dev's are off. It's nice there's an ingame mechanic to allow you to get the desired game play.
corisai Sep 2, 2016 @ 3:18am 
Originally posted by Bitez Mon Crank:
Minimum skill for my docs was a 12, place is spotless but will upgrade to sterile tile. High quality hospital beds with monitors - only issue I can maybe see is, well, ALL of my colonists are drunks (alcohol addicted) because they drank ONE beer per day...(okay, maybe they snuck a few...still...)

First - are there was light source? It's contribute a lot.

Second - if doctors drunk up to manipulation penalty it's very bad, both sight and manipulation means a lot for operation success.

Third - for operations use at least ordinary medicine. Herbal bring penalty (60% of success chance multiplier).

Fourth - any bionic/implantation have a hardcoded minimal failure chance. So will fail even sometimes even for 20 doctor with full advanced bionic (from EPOE) in perfect hospital.



Originally posted by angerIsAnEnergy:
Best colonist ripped apart by frag grenades is treated by medicine 8 pawn in hospital bed, sterile flooring, vitals monitor and healroot medicine. Died of infection :(
Herbal medicine is not sufficient for operations. And sometimes, it's can be not enough to cure disease in time too. This why you have more advanced medicines.
Last edited by corisai; Sep 2, 2016 @ 3:19am
julianross Sep 2, 2016 @ 6:10am 
I do not know about surgery failing too often,but I usually just keep on checking at which hours pawns with infections need treatment.Has soon has I see they need treatment for whatever disease, I send in a doctor and feed and treat them even with just herbal medicine and in normal beds converted to medical. This usually works. Also, younger pawns have better chances of gaining immunity quicker then older ones because they have a stronger immunity system.
BoogieMan Sep 2, 2016 @ 7:44am 
I haven't seen failures that much myself, but what I did find strange was the person ended up with what seemed to be random damage no where near where the doctor would have been working.

Like whoops! Sorry I sliced up your legs installing a bionic arm!
ꌗꉣ꒒ꂦ꓄ Sep 2, 2016 @ 8:06am 
Never underestimate the value of sterile tile floors in hospitals and kitchens. It's worth blowing a few silver on.
Last edited by ꌗꉣ꒒ꂦ꓄; Sep 2, 2016 @ 8:06am
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Date Posted: Sep 1, 2016 @ 3:37pm
Posts: 34