RimWorld

RimWorld

biship Aug 31, 2016 @ 1:54pm
[TOOL] RimWorld Mod Conflict Checker
After battling with mods overwriting other mods & conflicting with each other, I took an old (but promising) mod tool and expanded upon it.

Features

Checks for the same nameDef defined in 2 or more mods
Lists all core (game default) nameDef's overwritten by mods
Finds any DLL existing in 2 or more mods
Identifies possibly corrupt or incomplete mods (partially implemented)
Checks versions of all mods against the RimWorld version
Lists mods load order also showing disabled mods

See the ludeon forum thread for much more info.

https://ludeon.com/forums/index.php?topic=25305.msg258525#msg258525

Download link: https://github.com/biship/RimworldConflictChecker/releases
(Windows only sorry!)
Last edited by biship; Sep 2, 2016 @ 3:12am
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Showing 1-15 of 23 comments
biship Sep 1, 2016 @ 5:40pm 
Updated - folder picker logic added.
Looking for feedback.
Last edited by biship; Sep 2, 2016 @ 3:12am
biship Dec 30, 2016 @ 4:12pm 
A bunch of fixes and additional checks made.
Thanks for this! :D
TRTKND Dec 30, 2016 @ 5:03pm 
Very good program, thx for it! I just find some mod , what caused me a sec "lag" every 3-4sec
thx again keep up the good work!
Stormsong Dec 30, 2016 @ 5:38pm 
That was easy to use and informative, a pleasant experience all around. My modlist for Rimworld is by no means large, but it's nice to know there are no problems. Plus, using a mod checking tool gave me Skyrim nostalgia, rarely a bad thing :P.
NegativeX Dec 30, 2016 @ 6:05pm 
Thank you!
biship Dec 31, 2016 @ 1:26pm 
Updated with some optimizations and bug fixes.
Please keep in mind some reading of the output file RCC.txt is involved.
It will tell you which mods change the same items - but it's up to YOU to disable any conflicting mod if you want.
I also find it a great way to find mods that alter 100 more things than they say they do.
i.e. a new recipes mod also changing animals or traders etc... good riddance to that mod.
turret001 Mar 30, 2017 @ 6:12am 
is this still working?
turret001 Mar 30, 2017 @ 6:14am 
seems like it does!
gamerqueen27 Apr 14, 2018 @ 2:07pm 
Is there any way this tool can sort mods for best gameplay?
Last edited by gamerqueen27; Apr 14, 2018 @ 4:11pm
Manic Player Nov 22, 2018 @ 9:24am 
not working for me, seems like it can't detect Rimworld executable

Do0m[y] Nov 15, 2019 @ 4:48pm 
Hello Biship,

Thank you very much for your tool, but it would be way more useful if you can make a better readme.txt about how to resolve mod conflicts because it is definitely not clear at all.

For example, I have 151 conflicts with a DLL because it's the same DLL used by different mods and of course located in different mod folders.

What are we supposed to do with this kind of information, please?
Should we delete duplicates and which one should we keep?
Or we must do something else? I have absolutely no idea.

This is so confusing, I don't know what to do.
I'm stuck...
Winterherz May 31, 2020 @ 9:06am 
Havent played for a while and wanted to give it a try again after the dlc. i updated the mods i used before but of course get warnings.
so i remembered this program and tried it but i get this in the RCC txt file:

"Folder 3 : Not able to find subfolder Core in : D:\SteamLibrary\steamapps\common\RimWorld\Mods
Quitting."

I checked and the mods folder is indeed empty but thats normal i guess. i only use steam mods..

anyone know how to fix the problem?
Originally posted by Winterherz:
Havent played for a while and wanted to give it a try again after the dlc. i updated the mods i used before but of course get warnings.
so i remembered this program and tried it but i get this in the RCC txt file:

"Folder 3 : Not able to find subfolder Core in : D:\SteamLibrary\steamapps\common\RimWorld\Mods
Quitting."

I checked and the mods folder is indeed empty but thats normal i guess. i only use steam mods..

anyone know how to fix the problem?
Core used to be in the mods directory but isn't anymore, so the program probably needs updating in order to work now.

Not unsurprising given that three or four years have passed since the thread was made.
Razor 2.3 May 31, 2020 @ 9:59am 
Isn't this tool super outdated? As in this tool was designed to identify a problem that doesn't exist anymore, because we have Harmony now.
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Date Posted: Aug 31, 2016 @ 1:54pm
Posts: 23