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twinkypillow 2016년 8월 31일 오전 12시 09분
Ok Batteries... what's the point!? .. pzzz...zzz...
I got the zzzzz.. blown up and lost all my 4000watts of power just as I was clicking to build a switch.. WTF@#$#@$

it's like it knew I was doing that s.hit..

anyway, so what is the way to use the batteries.. especially since they will just god dang explode and lose all watts randomly....

i'm not seeing the point to use them.!!
twinkypillow 님이 마지막으로 수정; 2016년 8월 31일 오전 1시 57분
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Faya AOP 2016년 8월 31일 오전 12시 14분 
Sorry for some reason i cannot enlarge the picture.
But could it been on the way to the batteries the power is used up?
Faya AOP 님이 마지막으로 수정; 2016년 8월 31일 오전 12시 15분
Zalzany 2016년 8월 31일 오전 12시 27분 
For one that is decent power draw you got going, and your gens look to be out of wood. Hydro ponics are no joke at all, if your low on wood one panel will not power that whole base, at least not wit hany surpluss. Batteries are 50% effecient at storing power so if you got 200 wats of spare power its storing at 100wats less then an old school powerfull light bulb. To use batteries right you need a few solar, and acouple wind gens.

I am suprised the lights are not flickering with only one panel and that many hydroponics, with electric smelter.
Zalzany 님이 마지막으로 수정; 2016년 8월 31일 오전 12시 29분
Emmote 2016년 8월 31일 오전 12시 33분 
If batteries are connected, but they are not charging, you are using more power than your are generating.
Emmote 님이 마지막으로 수정; 2016년 8월 31일 오전 12시 33분
Grishnerf 2016년 8월 31일 오전 12시 34분 
also a little tip:

in desert biomes try to go for wind turbines/solar instead, you dont have the wood for power usage there.
narf03 2016년 8월 31일 오전 1시 51분 
u expect a single solar panel can power up everything ? you need alot more solar panels, and hell alot more batteries, each time you add something that drains the power, you need to add power source too, solar panels does not work during the night, so you need alot fully charged batteries for night time, and should not completely drain them at any time, cause when you are outta power, all plants in hydroponics will be dead, so you always need to have extra. Best if you can have combination of solar panels and wind turbines, so you can get some power during the night too.
BonPadre 2016년 8월 31일 오전 1시 54분 
First of, sorry if I don't use the correct in game english items name, I play in french and sorry if I sound agressive, it's not my intent, but as many seems to tell me so, it must be how I write it... (again english's not my native)

you know it would have been easyer for the community to answer if you had clicked on any of your electrical stuff, and get the readings of electricity production vs usage...

Besides that... I guess a little math as well...
4 fueld generators = 4000W (1000w each). 1 solar lamp 1600W... just for the 4 near your (ununderstable outdoors imo) hydro, you get 3400W surplus (that is if they are all working...)

Now add to that, batteries only have a 50% efficiency while they are charging... meaning out of those 3400W used to charge them, only 1700W will go in them...

I don't know if you replaced your electricity cooking stove for a wood fueld one, but due to the difference between the 2 images I guess that is. but as I understand if you really did that it was to save power, I would rather have built an other wood fueld one and turn off the electrical one... so you don't waste 1 component (well sometimes you finally also run out of components...)

Now as other said... you're on a map where growing trees require a lot of colonists energy and rare growing land... I have seen an older pick of yours where you had a wind turbine or am I wrong ? but it seems you had issues with a raid on it...or wall blocking it...
Now you know you can ENCLOSE (yes yes really...) enclose your wind turbine in walls and just get it zoned with a non roofed area... as long as your walls are outside of the turbine perimeter... and doing so with no doors, so I would guess pretty protected from raids, and if needed to go for a repair, then demolish 1 wall block

Wind turbines are a non reliable steady source of power... but when they provide power, they generate quite a lot... so on your situation, I would look for a few geothermal -> solar -> wind

EDITED due to some wrong numbers I stated... but principle still same.
BonPadre 님이 마지막으로 수정; 2016년 8월 31일 오전 3시 52분
twinkypillow 2016년 8월 31일 오전 1시 57분 
new first post.. check top.. need help on the stupid zzz... lose all power..

is switches and then hoping you get 1 battery to full level before it goes the only solution???


new picture.. these all used to be full!!

https://s15.postimg.org/w7m8olobv/Screenshot_68.png
twinkypillow 님이 마지막으로 수정; 2016년 8월 31일 오전 2시 02분
BonPadre 2016년 8월 31일 오전 2시 06분 
somewhat... yes... but as said in an other post... your batteries are only 50% electricity efficient for charging... meaning to fill up the 1000 capacity, you'll need 2000w surplus... so if you drop 4 batteries... then you'll need 8000w surplus to totally fill them...

So while the total is completely the same, (let's say for demonstrate 4x250w = 1000W) I rather see a fully charged 1000w battery than 4 1/4 charged ones... lol I guess that is my only OCD.

So I prefer charging 1 battery... and if you feel something did not happen for a long time... turn off that switch for that 33% charged battery, and turn on an other 0% filled battery... so if anything happen, you still at least have that 33% available...
BonPadre 님이 마지막으로 수정; 2016년 8월 31일 오전 2시 07분
muzzy 2016년 8월 31일 오전 2시 16분 
Either stop using batteries, or stop using power conduits. Personally, I stopped using power conduits. That way the Zzzt events never happen. Needs a bit more planning though.
BonPadre 2016년 8월 31일 오전 2시 20분 
I do use both, batteries and power conduits, but plan it differently with switches, and now I have a solution that works for me...

So as Muzzy said, you need to experiment and find your own settings and do what you feel like having... His solution is wonderful but I would hate my base building doing as he does then lol
Quicksilver 2016년 8월 31일 오전 2시 34분 
You can do some funky things with batteries. They keep their stored power when uninstalled, so you can charge them up, uninstall them, and store them for a future emergency.
Faya AOP 2016년 8월 31일 오전 3시 59분 
twinkypillow님이 먼저 게시:
new first post.. check top.. need help on the stupid zzz... lose all power..

is switches and then hoping you get 1 battery to full level before it goes the only solution???


new picture.. these all used to be full!!

https://s15.postimg.org/w7m8olobv/Screenshot_68.png
The question is:
Do you get the line exploded zzzzt or the zzzt when something does not get enough power to run?
Even you have 4+ batteries on that picture, with only 2 generators and a solar you wont get your base powered i think.
Faya AOP 님이 마지막으로 수정; 2016년 8월 31일 오전 4시 32분
Sky Icewind 2016년 8월 31일 오전 4시 29분 
I just use the fuses mod (waiting for A15 update)

Yeah sure it seems cheap to totally negate the zzt explosion, but the batteries are still drained, and honestly the game seems to punish you for wanting a half decently sized colony that doesn't run off ♥♥♥♥♥♥♥ torches and fueled sources forever by blowing up half your buildings.
Zalzany 2016년 8월 31일 오전 5시 21분 
Switches keep out the rain its super rare for a zzzt you just had bad luck I have one a season if that, really easy to get around unless the story teller really has it out for you that run. Just make them in small strings of 3-4, put a switch on them and leave one charged flipped off as your zzzt cushion, away from the rest so they can't catch fire in the chaos.

No punishment at all the time I spend dealing zzzt problems compared to what others waste cutting down trees and feeding their gens is so patheticly tiny its not funny. Its a great trade off, but many can't adapt I guess.. just like people out there turn off the sunflares, or nerf the crap out of them so they don't have to learn to work with them...
Zalzany 님이 마지막으로 수정; 2016년 8월 31일 오전 5시 23분
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