RimWorld

RimWorld

Yuria Aug 30, 2016 @ 9:26pm
It's a bug, even if the dev says it's not
Hungry animals, grr. So, I'm on an ice sheet, one of my two remaining colonists is a passifist, and I managed to get my hands on a pistol. Winter comes, -55c weather, hiding inside most of the time ontop of a steam vent, 5 heaters and a sun lamp, I finally have stable food but I want some of that metal out there to build a chess set. (95% immunity to horseshoes, wow, they need another game)

Polar bear's all, oh hell yeah! Finally something to eat! I'm all, "oh no retreat to the turret! Shoot it!" my turret is all "yeah I'm staying out of this".

Seems this has been a thing for a long time, with the dev's responce being "working as intended: turrets were OP so I nerfed them". Problem is, it's a stupid nerf, and the losses are completely unfair. What am I even supposed to do? My last colonist is a passifist, and even if she weren't I only have a pistol, not that I can imagine a better weapon that would enable me to fight one of these things. Guess I'll just hide forever, behind two worthless PETA supporting turrets that I spent all my resources on, and hope for toxic fallout.

... the bears are seriously just hanging out waiting for me, what, is it too cold for anything else to spawn? Should I start leaving food out for them? There's a whole pile of dead bodies they could eat! All frozen and unspoiled, but they aren't interested.
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Showing 1-15 of 21 comments
Slye_Fox Aug 30, 2016 @ 9:50pm 
So, just because it's unfair in your specific situation, it's a bug?
ꌗꉣ꒒ꂦ꓄ Aug 30, 2016 @ 11:29pm 
The turrets don't know that you are being attacked in that situation. If they were mad animals it would be a different story. :/

Edit: Maybe you shoulda chucked a horseshoe at it.
Last edited by ꌗꉣ꒒ꂦ꓄; Aug 30, 2016 @ 11:29pm
Emmote Aug 30, 2016 @ 11:40pm 
I feel that animals running toward your colonists because they are hungry should be flagged as hostile, immediately, and the game should warn you as such, immediately, because, they ARE hostile, and are the moment they start following a colonist, not the moment they attack them.

The number of times you get a 'colonist needs treatment' notification from being attacked by predators is absurd. That you get no forewarning is one thing, but a little notification with a barely audible bell ring is terrible. Alarm bells and the red mail icon should go off just like attacking raids and maddened animals do if your colonist just got attacked by an animal.

It gets to the point where regardless of whether I need the meat or not, I have to tell the hunters to kill every predator on the map, every day, just to stop being caught off-guard.
Last edited by Emmote; Aug 30, 2016 @ 11:42pm
Zalzany Aug 30, 2016 @ 11:48pm 
Originally posted by Emmote:
I feel that animals running toward your colonists because they are hungry should be flagged as hostile, immediately, and the game should warn you as such, immediately, because, they ARE hostile, and are the moment they start following a colonist, not the moment they attack them.

The number of times you get a 'colonist needs treatment' notification from being attacked by predators is absurd. That you get no forewarning is one thing, but a little notification with a barely audible bell ring is terrible. Alarm bells and the red mail icon should go off just like attacking raids and maddened animals do if your colonist just got attacked by an animal.

It gets to the point where regardless of whether I need the meat or not, I have to tell him hunters to kill every predator on the map, every day, just to stop being caught off-guard.

One kill any preditor near your base, the more you hunt in the area, the more they run out of food. Its really basic same thing in real life, you kill off all their food and they gonna get hungry. This is so easy to understand and avoid. My personal pet peeve is when mufallo are stil hanging out and I don't hunt them al lthe time they tend to be nasty when they the whole herd goes man hunter on me, so I give them space and would rather hunt timber wolves or elk then them.

But as fall hits an the drass all dies they start to wonder in and eat my damn first set of crops, only thing worse is the rare critter spawn the thumbros or whatever I only see that damn thing in the first years, and it always eats my healroot first, and its got 400 hp or somehting a limb so I can't do nothing to stop it minus make a wall around my crops lol
Emmote Aug 31, 2016 @ 12:01am 
Originally posted by Zalzany:
Its really basic same thing in real life, you kill off all their food and they gonna get hungry. This is so easy to understand and avoid.
Have you tried playing Borean Forest/Tundra in Winter? There are no prey, and lots of predators, regardless of hunting.
Last edited by Emmote; Aug 31, 2016 @ 12:02am
Zalzany Aug 31, 2016 @ 12:04am 
Originally posted by Emmote:
Originally posted by Zalzany:
Its really basic same thing in real life, you kill off all their food and they gonna get hungry. This is so easy to understand and avoid.
Have you tried playing Borean Forest in Winter? There are no prey, and lots of predators, regardless of hunting.
I only play that, hence why I kill the timber wolves al lthe time. its not rocket science. Once I feel comftable I kill them in spades, aslo during winter the whole spawning system slows down in Borean forest I have killed every thing even a couple bears before and had nothing but snow hares spawn in till spring.

I see way more elk, mufalloo, and caribu in that climate then preditors, even coutning foxes. So easy to thin out the preditors my basic survial rifle hunter can kill any thing minus the bear solo.
Last edited by Zalzany; Aug 31, 2016 @ 12:06am
Faya AOP Aug 31, 2016 @ 12:06am 
I attacked a peacefull crop eating thrumbor yesterday and it was ping-ponging between my 2 turrets. So i dont understand the story here..
Last edited by Faya AOP; Aug 31, 2016 @ 12:06am
Zalzany Aug 31, 2016 @ 12:07am 
Originally posted by Faya AOP:
I ataked a peacefull crop eating thrumbor yesterday and it was ping-ponging between my 2 turrets. So i dont understand the story here..
I don't have turrets the first season lol. I am to busy building and preping for fall when it food options get worse to install turrets on the first month. I mean I got dig out a freezer, because I like it mortar proof, build the dining hall, the domicile area, set up my first warehouse so nothing rots on the ground in the sun just don't got the manpower to waste on a dedicated researcher who also happens to be able to help clear out my first growing zones so I can get that first crop of healroot, cotton, and food in ASAP so I am ready with parkas and food for fall.

I do bulkd of my research form fall to spring time when there is low busy work.
Last edited by Zalzany; Aug 31, 2016 @ 12:10am
Emmote Aug 31, 2016 @ 12:10am 
Originally posted by Zalzany:
hence why I kill the timber wolves al lthe time. its not rocket science.
Yeah, I do that too, as I said:

Originally posted by Emmote:
It gets to the point where regardless of whether I need the meat or not, I have to tell the hunters to kill every predator on the map, every day, just to stop being caught off-guard.
But I don't like having to do it. It's wasteful. I would rather get a warning saying one of my colonists is being hunted, or at the very least get a proper red warning when one of my colonists has been attacked.

It really should warn you in advance though, because it's not like you can't see it yourself if you're watching. I've seen colonists go near hungry predators and as soon as they see the colonist they run toward it with the status that says attacking colonist. We can see that, so why can't it label them as aggressive right then, and warn us?
Faya AOP Aug 31, 2016 @ 12:12am 
Originally posted by Zalzany:
Originally posted by Faya AOP:
I ataked a peacefull crop eating thrumbor yesterday and it was ping-ponging between my 2 turrets. So i dont understand the story here..
I don't have turrets the first season lol. I am to busy building and preping for fall when it food options get worse to install turrets on the first month. I mean I got dig out a freezer, because I like it mortar proof, build the dining hall, the domicile area, set up my first warehouse so nothing rots on the ground in the sun just don't got the manpower to waste on a dedicated researcher who also happens to be able to help clear out my first growing zones so I can get that first crop of healroot, cotton, and food in ASAP so I am ready with parkas and food for fall.

I do bulkd of my research form fall to spring time when there is low busy work.
Well the reasearch point aside for turrets, which i counteract by starting with 1 colonist...the turrets were attacking the animal as opposed what the OP wrote when his turrets wont. Thats why i said i dont get the story here :)
Zalzany Aug 31, 2016 @ 12:12am 
For starters why are the going near them? Only reason my guys leave home base zone is to mine some stuff that I can't see near the base, or to hunt, and if the yare hunting I tell what to hunt by click and draging and I see the wolves and simply order that as a pirorty hunt task as I set up the new hunting que.
Emmote Aug 31, 2016 @ 12:15am 
Hauling the stuff the miners mined, hauling drop pod stuff, etc.. It's not like the spend all their time outside the base, it's just whenever they do go outside, they're guaranteed to be attacked by predators, especially in winter, as, as I said, every single winter in borean tundra I get 100% predator population, regardless of my hunting habits the previous season, that includes not hunting at all.
Zalzany Aug 31, 2016 @ 12:21am 
Well yeah in winter its dangours, same thing i nreal life if there are wolves not scared of people in the region you don't go on long walks with out a gun lol. Serriously its how it works its why they got got trail rilfes in real life that are over under, its like smallcaliber bullet, then small caliber shotgun under it to scare off hungry ♥♥♥♥. Or if its bear region you carry a damn nutcracker caliber revolver like a mangnum, or go all in with a shotgun and slugs.

Its how animials are outside the cities in harsh times. Like I got a freind moving out to the woods in orgeon he has been warned by old land owner to buy a shot gun with slugs because there are bears out near his new land, and some times they wake up hungry early if the year was ♥♥♥♥ for them, and they eat anything, dogs, cats, kids people they need food and are cranky about it.

I mean in alaska they have to hire hunters to protect workers in winter and what not becuase those wolves and what have you see us as meat, and for good reason average worker isn't packing heat so they can do a hit and run on them while they are fixing a pipeline or something.
Last edited by Zalzany; Aug 31, 2016 @ 12:24am
Emmote Aug 31, 2016 @ 12:29am 
I know full well that's how it works. And it's good that it mirrors realism in a way. That's not what I'm talking about though.

I'm talking about the game warning you before your colonist is attacked, and making the animals actually aggressive as soon as they decide they want to eat humans so turrets can pick them up naturally and, probably more important, the flight or fight response on the colonist triggers before they are attacked.
Afterall, as I said, the game knows, and will show you, when the animals decide to eat your colonists in the animals status, but won't give you any warnings about it.
Last edited by Emmote; Aug 31, 2016 @ 12:30am
Mumblez Aug 31, 2016 @ 2:33am 
Well, I agree that turrets should fight AFTER the first strike, but hunting is much different than FIGHTING. Fighting is much louder, more obvious, more obvious, but a hunting animal might seem inconspicuous right until it pounces
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Date Posted: Aug 30, 2016 @ 9:26pm
Posts: 21