Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: Maybe you shoulda chucked a horseshoe at it.
The number of times you get a 'colonist needs treatment' notification from being attacked by predators is absurd. That you get no forewarning is one thing, but a little notification with a barely audible bell ring is terrible. Alarm bells and the red mail icon should go off just like attacking raids and maddened animals do if your colonist just got attacked by an animal.
It gets to the point where regardless of whether I need the meat or not, I have to tell the hunters to kill every predator on the map, every day, just to stop being caught off-guard.
One kill any preditor near your base, the more you hunt in the area, the more they run out of food. Its really basic same thing in real life, you kill off all their food and they gonna get hungry. This is so easy to understand and avoid. My personal pet peeve is when mufallo are stil hanging out and I don't hunt them al lthe time they tend to be nasty when they the whole herd goes man hunter on me, so I give them space and would rather hunt timber wolves or elk then them.
But as fall hits an the drass all dies they start to wonder in and eat my damn first set of crops, only thing worse is the rare critter spawn the thumbros or whatever I only see that damn thing in the first years, and it always eats my healroot first, and its got 400 hp or somehting a limb so I can't do nothing to stop it minus make a wall around my crops lol
I see way more elk, mufalloo, and caribu in that climate then preditors, even coutning foxes. So easy to thin out the preditors my basic survial rifle hunter can kill any thing minus the bear solo.
I do bulkd of my research form fall to spring time when there is low busy work.
But I don't like having to do it. It's wasteful. I would rather get a warning saying one of my colonists is being hunted, or at the very least get a proper red warning when one of my colonists has been attacked.
It really should warn you in advance though, because it's not like you can't see it yourself if you're watching. I've seen colonists go near hungry predators and as soon as they see the colonist they run toward it with the status that says attacking colonist. We can see that, so why can't it label them as aggressive right then, and warn us?
Its how animials are outside the cities in harsh times. Like I got a freind moving out to the woods in orgeon he has been warned by old land owner to buy a shot gun with slugs because there are bears out near his new land, and some times they wake up hungry early if the year was ♥♥♥♥ for them, and they eat anything, dogs, cats, kids people they need food and are cranky about it.
I mean in alaska they have to hire hunters to protect workers in winter and what not becuase those wolves and what have you see us as meat, and for good reason average worker isn't packing heat so they can do a hit and run on them while they are fixing a pipeline or something.
I'm talking about the game warning you before your colonist is attacked, and making the animals actually aggressive as soon as they decide they want to eat humans so turrets can pick them up naturally and, probably more important, the flight or fight response on the colonist triggers before they are attacked.
Afterall, as I said, the game knows, and will show you, when the animals decide to eat your colonists in the animals status, but won't give you any warnings about it.