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Getting a group of Diaboluses on your side and they can annihilate even late game raids with ease. They do feel overwhelmingly powerful, and although they have built in weakness against mechanoids, it doesn't make a difference, since heavy and ultraheavy mechs can only get so lucky with deflecting shots.
For mechs (200% heat armor) there is a 50% chance to deflect a hellsphere and 50% chance to take half damage, which varies, but in testing seems to be ~130 damage. It can only hit extremities (so not internal organs like hearts or brains), so centipedes will end up with very damaged rings, but can get lucky with what exactly the cannon hits.
He does two instances of explosion damage at 800 dmg 100% AP against heat armor every ~11.5 seconds. To an entire 5*5 area. I think that is the highest dps per anything, resource cost, Bandwidth, you name it.
I also feel it is worth mentioning that the projectile itself can hit cover and obstacles during travel, so if you have mechs between your Diabolus and its target, you can friendly fire them. Or just straight up hit a tree and miss.
The war queen is ultra tech. But yea high mechtech (necessary to build Diabolus) is just at a industrial tech level for whatever reason (not even spacer weirdly enough).
The only time he is going to feel good to micromanage and use is the mid-game, so I think he's placed perfectly for that. Any later and you'd basically just forget about him except as maybe the starting shot to a raid on your killbox, but even then I wouldn't want him to do that.
And you do need to micromanage him. Never let him fire freely or he will very happily shoot a beam into your own troops without a second thought.
He might be slow on the attack and a bit of a pain to use for that role but on the defense? Boy oh boy ... this guy will annihilate any would be attacker that happens to stand still for more than 5 seconds.
Yeah he will destroy anything left on the ground if the cannon is used there but most of the stuff that is dropped by enemies is trash. Mechanoid scrap is barely worth it. Raider guns worthless. Raider gear, again practically worthless especially since it is all tainted and scrapping still is ehhh at best. I'd rather kill all my enemies in a few shots than have a few iron as scrap or a few silver at the cost of mechs going down or pawns getting hurt.
Since I added this guy to my roster, barely any of my mechs have gone down from enemy damage, I should've added this guy a long time ago, like right when I was able too, he's sooo good. The enemy just can't get in any significant amount of damage before they are blown away by Diabolus.
Used against summonable mech attacks, you use this guy to blow away all the adds, depending on how much HP the boss has, you either let him fire once at it or you use him to tank the bullets so your other guys can just shoot down the boss and collect the chip loot without it getting blown up.
At first I was like oh no ... 8 centipede blaster bois coming my way? I don't know if I can tank that. Now I'm like ezzz Diabolus will take care of it and he does ... they all go down as they get barbequed.
And yet if you hit it with a shock lance it just falls over.
Yeah I know lol. It makes the bosses totally moot. Hilariously funny but it also sucks away the challenge of fighting them which is a bit sad. I wonder if they'll patch it at some point.
I wish the bosses also had more strategy to them, they seem to behave like ordinary prepared attack raids. It be nice if they had breach variants where termites would blast their way towards your base just to spice things up. You can too easily lure them into a killbox setting right now.
I have mines running along the main paths that they walk 99% of the time causing nearly all the support adds to die before they even get to my killbox. It's amazing what a bit of chemfuel and steel can do for you.
Wdym?
They absolutely cook mechanoids with their hellsphere cannon. Sometimes it bounces off but usually it'll hit them pretty hard. I've had times where it would one shot a War Queen. I'd call that good damage. I do tend to target the ground underneath the enemies rather than them directly. Not sure if that matters.
Is that what happens when you directly target a mech pawn or does it also apply if you target the ground underneath them?