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so you could get a solar flare right before you get raided.
through if you dont use or rely on turrets at all then they are just a nuisance (also kills all your hydroponic crops)
also if you have biotech. theres a building to increase your mechanitors bandwidth so you could lose access to some of your mechs which can be annoying if you are about to be raided
I get where you are coming from OP. I find it so annoying that you get them so often. Which is why I just disable the event now. Its just annoying.
a bad counter imo, you can't even defend yourself against it, unlike raid/heat wave and so on
"RimWorld is a story generator, not a skill test. A ruined colony is a dramatic tragedy, not a failure."
huh i never had problems with food rotting during solar flare. sure the freezer turns off but meals can last several days and most vegetables lasting 40+ days so even if my freezer gets warm the food generally has enough of a buffer to last several solar flares before they fully rot
to do it for you), and press "Toggle refueling" in order to save all your crops.
Events in this game are a replacement for solid gameplay.
This event might inspire you to try a different type of colony, such as ranching, cannibalism, or fungus. Maybe start with some chickens for an egg farm. Or perhaps build a second colony strictly for farming.
Crops in unpowered hydroponics quickly die, it has nothing to do with temperature (or light level).
Yeah, I mean the first thing I ever do is start a massive crop of potatoes so freezers going out is never really an issue.