RimWorld

RimWorld

Fraktal Nov 4, 2022 @ 4:45am
Mech Tips? For noobs…
Hi just got my first mechmommy.

Few questions: I’m not a fan of the construction bot. My pawns aren’t getting skill upgrades if this thing does all the work. Can I scrap it for a core? Or should I keep it?

Aside from (1) sweeper should I just start getting militors?

My mechmommy is a delicate wimp. Should she just cower behind cover in a fight? Or will she need to be more active?
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Showing 1-8 of 8 comments
HunterSilver Nov 4, 2022 @ 4:52am 
You're under no obligation to keep mechs you don't like. Feel free to scrap any and all unwanted mechs. Lifters and sweepers are universally great, but if you just want some early game firepower then make militors and work towards developing enough fire power to take on the diabolus.

Your mechinator doesn't need to fight or engage in combat in any way. They need to be near a fight so you can draft mechs and move them though. Drafted mechs can only be moved to an area around your mechinator.
Helios Nov 4, 2022 @ 5:08am 
Originally posted by The Orange and Blue Ninja:
Hi just got my first mechmommy.

Few questions: I’m not a fan of the construction bot. My pawns aren’t getting skill upgrades if this thing does all the work. Can I scrap it for a core? Or should I keep it?

Aside from (1) sweeper should I just start getting militors?

My mechmommy is a delicate wimp. Should she just cower behind cover in a fight? Or will she need to be more active?
If you draft a mech you see that your mechmommy has a command radius just in that range you can move mechs free so she can sit behind walls but if you leave the base she need to come with them best choice would be if you just give her a shieldbelt so she can take a few hits without collapse but dont engage with her. Militor uses a shotgun and is weak so its only useable indoors with a killbox and cover.yes you can scrap them and get cores back.
Last edited by Helios; Nov 4, 2022 @ 5:10am
Fraktal Nov 4, 2022 @ 5:17am 
Getting one that hauls seems like a good idea. I’ll scrap my contruct bot and get a sweeper and a hauler.

I’ll just use the militors to take initial hits while my bolt-action/snipers get in range.
Grishnerf Nov 4, 2022 @ 8:05am 
i play a normal colony and have 2 mechanitors through events.
but i ended up like only really using harvester haueler and cleaning bots :D
building the late game tier mechs takes so long, they are fragile etc in comparison to having 5 saug's + bionics + luciferium melee's thats shred everything.
so i have my normal army of 5melees and like 10 shooters and no mechs anymore.

but im in the process to buillding all mechs and testing them out, takes a bit time, so maybe there are some good combat mechs out there, but i still feel a good human army > mech army.
but so far it costs too much, too long, and not worth the hassle. but im doing it anyway :D
Fraktal Nov 4, 2022 @ 8:13am 
Originally posted by Grishnerf:
i play a normal colony and have 2 mechanitors through events.
but i ended up like only really using harvester haueler and cleaning bots :D
building the late game tier mechs takes so long, they are fragile etc in comparison to having 5 saug's + bionics + luciferium melee's thats shred everything.
so i have my normal army of 5melees and like 10 shooters and no mechs anymore.

but im in the process to buillding all mechs and testing them out, takes a bit time, so maybe there are some good combat mechs out there, but i still feel a good human army > mech army.
but so far it costs too much, too long, and not worth the hassle. but im doing it anyway :D

I’m obv early game but kinda makes sense not to overtune mechs due to not being real people. Real people that if chained to a medical bed can really drag down your colony.

I’m going to use my militors for defense vs man hunters and fodder for raiders only.
Fyredrakon Nov 4, 2022 @ 3:17pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2879600928
I have a guide that might have what you're looking for. Generally the limited control distance means your mechanitor needs to be close to the fight, but not necessarily in it. It's 100% up to you what mechs to gestate, disassemble, and have in general. Get what you need or want.
Juicy Beefcake Nov 4, 2022 @ 4:27pm 
I did a mechanitor run in which I used cunstructoids exclusively for my building. They were very useful to me as when I launched the ship, I still only had 3 pawns. They are much slower than a decently skilled pawn and they won't ever produce masterworks, though you may get the rare excellent. Using them is a tradeoff between quality and quantity. They will tirelessly build walls and expand your base. I had 4 at one point when I was heavily expanding my early base and building my border walls. I still had 2 at the end for repairs and misc constructions.
The tier 1 mechs only require steel and components (and time) to build so if you decide to reclaim them for their control points its no big loss.
MagnusGrey Nov 4, 2022 @ 4:34pm 
Leave it off most of the time but turn it on when you need to build something big fast, or your colonists are down/busy.
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Date Posted: Nov 4, 2022 @ 4:45am
Posts: 8