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The longer answer is that mechanoid getation, mechanoid charging, and toxifier generators produce a relatively small amount of toxic waste that is very manageable and can be kept frozen safely
So assuming 100% up time on your mechanoids, which isn't realistic, here's how much toxic waste each would produce a day:
Millitor 0.5 / Day
Lifter 0.5 / Day
Constructoid 0.5 / Day
Agrihand 0.5 / Day
Cleansweeper 0.5 / Day
Fabricor 0.5 / Day
Paramedic 0.5 / Day
Pikeman 1 / Day
Scorcher 1 / Day
Scyther 1 / Day
Tunneler 1.5 / Day
Lancer 1 / Day
Tesseron 1.5 / Day
Legionary 1 / Day
Centipede 2 / Day
Diabolus 2.5 / Day
Centurion 2.5 / Day
War Queen 2.5 / Day
Each mechanoid consumes 10% charge per full in-game day of work, but only 3% when on idle, and passively recharges when set to 'recharge' mode. Each mechanoid also uses charge for repairs. A lifter uses 66% of its charge to go from 0% hp to 100% hp, while a centipede uses 20% charge to go from 0% hp to 100% hp. You only receive toxic waste when they charge at a station.
So lifters and sweepers are likely at near 100% uptime, so expect an average of 0.5 toxic waste per day from them. Combat mechs will produce nothing until they get into a fight, and then you'll get toxic waste based on how badly damaged they were. It's Way more efficient to send combat mechs into battles than non-combat mechs, as it costs less charge to repair them and they'll take less damage on average.
The toxifier generator is also a great help to alleviate power constraints. It produces 6 tiles of pollution every 3 days. 6 tiles of pollution translate to 1 toxic waste, so 0.33 toxic waste per day on average. That's 1400w produced for 0.33 toxic waste with no fuel input. It's an amazing value proposition. 1 Pollution Pump will also clean up 0.66 toxic waste per day, so 1 pump can safely clean up 2 toxifier generators for you, so your colonists aren't exposed to the pollution.
Once you have the tech, an atomizer destroyed 2 toxic waste per day for 800w, or roughly 400w per 1 toxic waste. This means that for every 4 lifters/sweepers/constructoids/etc that you have, you'll want 1 atomizier to automatically handle the toxic waste for you. This also means that for every 3 toxifiers you have, you need 1 atomizer.
The value proposition is insane.
that's what I do..
Sounds familiar. Throwing biological weapons at your enemies. Wonder where I've heard this strategy before.
Toxic waste is not a biological weapon :P
Absolutely! It's a chemical weapon.