Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is a built-in stat called "Population Intent" that a lot of people in this forum seem to deny exists in the game, that impacts the chance that a pawn is killed or if they are downed when they get severely injured. But it is in the code either way.
The further below the intended population of the storyteller (the lower your pop), the more likely you are to get pawns joining or that you will down someone instead of killing them immediately.
I guess that makes sense from a balancing perspective of course.
Above video is a bit outdated, but you can still get the general idea from it.
Any pawn downed due to heatstroke will not auto die, and will just become incapacitated. Very effective in deserts.
Population intent only adjusts the chance of population related incidents firing. You can read about the mechanic on the wiki:
https://rimworldwiki.com/wiki/AI_Storytellers
Expand the technical information section for details.
Population intent has no effect on the rate at which enemies are downed or killed, this is a static 65% chance for pawns to be killed instead of downed which can be adjusted in the custom difficulty settings. This is why even early game when you have very few colonists it can be difficult to get a specific enemy you want downed instead of killed, and the reason threads like this exist. The game gives you easy colonist events until you get up to a good minimum amount and then later on as raids become larger you have a much larger selection of downed enemies to recruit from, assuming you don't use overly dangerous weapons like warhammers or charge lances.
Low damage blunt weapons like wood maces can sort of help, but you are better off using fists or weapons like machine pistols if you want to minimize the chance of fatally wounding a target. Clubs are actually kind of bad because they do a lot of damage and can rather easily destroy a head.
Edit: This will be the last time I explain the mechanic in a thread, hopefully.
https://steamcommunity.com/app/294100/discussions/0/3495383439596758637/