RimWorld

RimWorld

Rot Stink may need tuning down
I just noticed it - rot stink is cumulative - it is not a flat counter - each stinking corpse counts separately and adds up to the speed the exposure meter fills.

And it is a major problem in cases of animals with scaria.

The second you have a manhunter pack dying in a bottleneck, you basically get a barrier of guaranteed lung rot.
The rot stink exposure doesn't raise like it should, relatively slowly, so that only prolonged exposure is dangerous - nope, it can fill entirely within seconds.
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Showing 1-15 of 23 comments
Husker_85 Nov 3, 2022 @ 7:12am 
Just priority haul the corpses?
Xarian Nov 3, 2022 @ 7:14am 
I actually like it the way that it is. Clean up corpses relatively quickly or pay the price.

And it does seem to give you plenty of time. The only time I had any problems with it was when I dug up around 60 corpses at the same time.
HidesHisFace Nov 3, 2022 @ 7:15am 
Originally posted by Isaac_Clark:
Just priority haul the corpses?

With 10 or so rotting panthers with scaria lying at the entrance to my base, this got 2 characters to over 80% and one sick with a lung rot before they cleared half of it.
Husker_85 Nov 3, 2022 @ 7:16am 
Originally posted by HHF:
Originally posted by Isaac_Clark:
Just priority haul the corpses?

With 10 or so rotting panthers with scaria lying at the entrance to my base, this got 2 characters to over 80% and one sick with a lung rot before they cleared half of it.
Oh. Huh. I've had similar bottlenecks and it wasn't a problem. I must have gotten lucky with the % that started rotting instantly.
LookToWindward Nov 3, 2022 @ 7:23am 
So, what do you actually do with the Corpses? I've hauling mine to a far away dump, but just feels like putting of the problem, a bit like dump raw sewage in the sea. Mass Graves, burning?
Security Cam #7 Nov 3, 2022 @ 7:26am 
Originally posted by LookToWindward:
So, what do you actually do with the Corpses? I've hauling mine to a far away dump, but just feels like putting of the problem, a bit like dump raw sewage in the sea. Mass Graves, burning?
I chuck a molotov and burn them all.
It's absurd if you're fighting animal packs under roofed tiles.

Originally posted by LookToWindward:
So, what do you actually do with the Corpses? I've hauling mine to a far away dump, but just feels like putting of the problem, a bit like dump raw sewage in the sea. Mass Graves, burning?
Frag grenades or molotovs.
Seal Enthusiast Nov 3, 2022 @ 7:30am 
Originally posted by LookToWindward:
So, what do you actually do with the Corpses? I've hauling mine to a far away dump, but just feels like putting of the problem, a bit like dump raw sewage in the sea. Mass Graves, burning?
Like in general? Well putting them in the sea (marsh, lake, any water really) speeds up decay. You can also haul them to a rocky outcrop and just throw some molotovs in. You CAN put down a crematorium and have colonists burn them, but i've found that to be too slow and too much of a hassle.
Egro Nov 3, 2022 @ 7:58am 
Originally posted by Xarian:
I actually like it the way that it is. Clean up corpses relatively quickly or pay the price.

And it does seem to give you plenty of time. The only time I had any problems with it was when I dug up around 60 corpses at the same time.
not the point. Mad animals rot immediately after dead so you get lung rot just by haul them away. Luckily my modded meds take care of it fairly quickly but playing it vanilla is just painful..
boytype Nov 3, 2022 @ 8:10am 
My colony has "processed" nearly a thousand corpses since 1.4 and Biotech came out and noone has even had minor problems related to corpse rot.

I actually thought it would be much worse then it is when I read the patch notes that it was being added. At first i thought I would need to give someone a gas mask when doing the cremation job or hauling corpses, but as long as there are not a ton of corpses in a confined area it seems like there hasnt been any trouble.
Astasia Nov 3, 2022 @ 8:16am 
I haven't had any issues with it. My first playthrough with Biotech was darkness/undergrounder dirtmoles, did an all melee run with an underground chokepoint and would haul the corpses outside to a nearby marsh to clean up. I only had a pawn get any sort of rot stink exposure once, during a manhunting elephant raid with like 6 elephants that all rotted, and the exposure was on a pawn just standing there cleaning blood under the rotting elephants before they could be hauled. This same pawn would do the same thing with other manhunter raids and never got exposure, which makes me think the bodysize of the elephants made it exceptionally powerful or something. None of the haulers ever got rot stink, nor anyone just walking through the pile of corpses to get outside, even when there were like 50 rotting squirrels.
Last edited by Astasia; Nov 3, 2022 @ 8:16am
Grishnerf Nov 3, 2022 @ 8:19am 
also think its fine and not overtuned.
i also got only 1 case where a colonist decided to watch the sky next to rotting corpse pile and i wasnt aware of it, but only like 50% progress bar, and after that some time it disappeared, like with poison rain-
Koba Nov 3, 2022 @ 8:30am 
You can use the new Gas Mask that can be created at the machining table.

Gas Masks give +80% protection against Tox Gas, Rot Stink, Toxic Fallout and Polluted Terrain.

Also... Face Masks created at tailor bench gives +50% protection
Last edited by Koba; Nov 3, 2022 @ 8:36am
Cellar_Cat Nov 3, 2022 @ 8:41am 
It has yet to be a notable issue for me. I do try to build out of mainly non-flammable material though so if a bunch of animals die on my doorstep it would likely not be a big deal to just set them on fire and temporarily keep pawns from putting it out.
PolecatEZ Nov 3, 2022 @ 8:47am 
We need medieval catapults to throw bloated corpses over the wall at our enemies now. This was a thing :)
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Date Posted: Nov 3, 2022 @ 6:58am
Posts: 23