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For instance Night Blindness (inability to see in dim light), Sun Dependency (requires frequent exposure to bright light, perhaps requires sunlight), genetic Claustrophobia or Nyctophobia (high mood sensitive to being in tight spaces or darkness).
These could all be impactful and interesting traits that are helpful for freeing up metabolic points, and I could see them working with existing mechanics. Night blindness would increase accuracy, working and movement penalties for darkness, sun dependency could most simply be implemented as an increased need to go outdoors, genetic claustrophobia or nyctophobia could just increase existing mood penalties by a large degree. If the penalty is high enough you might have to build your bases differently just to avoid mental breaks.
night blindness would also be a good idea, opposing the night vision gene that makes you able to work and fight in darkness with no penalties they should definitivly have even harsher debuffs in the dark
also makes me wonder about something in relation to being halfway solar powered, this all is swiftly becoming much too complex for me to have any hope of modding in myself xD