RimWorld
jamas88 2022年11月2日 4時22分
Rimworld devs be like
Hope you had fun playing the new update but here's a patch that ll break the game entirely!
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always back up your datas ...
test 2022年11月2日 10時59分 
whatamidoing の投稿を引用:
test の投稿を引用:
Then name every statOffset in rimworld
I'll cover for him
Beauty, WorkSpeedGlobal, MeditationFocusGain, PsychicEntropyRecoveryRate, MoveSpeed, ShootingAccuracyPawn, TradePriceImprovement, WorkToBuild, Comfort, SurgerySuccessChanceFactor, ImmunityGainSpeedFactor, BedRestEffectiveness, MedicalTendQualityOffset, ResearchSpeedFactor, WorkTableWorkSpeedFactor, PainShockThreshold, ToxicEnvironmentResistance, ArmorRating_Sharp, ArmorRating_Blunt, ArmorRating_Heat, PsychicSensitivity, ToxicResistance, ComfyTemperatureMin, ComfyTemperatureMax, GlobalLearningFactor, MentalBreakThreshold, MeleeHitChance, MeleeDodgeChance, RestRateMultiplier, AimingDelayFactor, PawnBeauty, ImmunityGainSpeed, NegotiationAbility, ResearchSpeed, CookSpeed, MiningSpeed, DeepDrillingSpeed, PlantWorkSpeed, InjuryHealingFactor, ConstructionSpeed, GeneralLaborSpeed, DrugSellPriceImprovement, ShootingAccuracyOutdoorsDarkOffset, ShootingAccuracyOutdoorsLitOffset, ShootingAccuracyIndoorsDarkOffset, ShootingAccuracyIndoorsLitOffset, MeleeHitChanceOutdoorsDarkOffset, MeleeHitChanceOutdoorsLitOffset, MeleeHitChanceIndoorsDarkOffset, MeleeHitChanceIndoorsLitOffset, MeleeDodgeChanceOutdoorsDarkOffset, MeleeDodgeChanceOutdoorsLitOffset, MeleeDodgeChanceIndoorsDarkOffset, MeleeDodgeChanceIndoorsLitOffset, MiningYield, AnimalProductsSellImprovement, PruningSpeed, BedHungerRateFactor, MechBandwidth, MechControlGroups, WorkSpeedGlobalOffsetMech, MechRemoteRepairDistance, MechFormingSpeed, MechRemoteShieldDistance, MechRemoteShieldEnergy, MechRepairSpeed, HemogenGainFactor
where is RangedCooldownFactor?
test の投稿を引用:
where is RangedCooldownFactor?
That's an equippedStatOffset, not a statOffset. If you want all of those (smaller list):
Flammability, MeditationFocusGain, PsychicEntropyRecoveryRate, MoveSpeed, ShootingAccuracyPawn, SocialImpact, SlaveSuppressionOffset, PainShockThreshold, ToxicEnvironmentResistance, PsychicSensitivity, MeleeHitChance, PsychicSensitivityOffset, SuppressionPower, MechBandwidth, MechControlGroups, RangedCooldownFactor
最近の変更はwhatamidoingが行いました; 2022年11月2日 11時02分
test 2022年11月2日 11時07分 
whatamidoing の投稿を引用:
test の投稿を引用:
where is RangedCooldownFactor?
That's an equippedStatOffset, not a statOffset.
equippedStatOffset is a statOffset, and you can put it directly into statOffets. I bet you can't tell that the OP Rifle mod is op with that knowledge...
I don't touch such unclean things, it's used exclusively as an equippedStatOffset in vanilla. Now tell me how to use labels when making a transpiler patch.
Ombrero の投稿を引用:
Dervish の投稿を引用:
You modified your game, devs aren't responsible for that

yeah but, don't lie, without mod, after your first vanilla game, the game isn't fun
Vanilla player since Alpha 9. Only ever had one mod and that was temp to fix an issue with doors.
twistedmelon の投稿を引用:
Ombrero の投稿を引用:

yeah but, don't lie, without mod, after your first vanilla game, the game isn't fun
Vanilla player since Alpha 9. Only ever had one mod and that was temp to fix an issue with doors.
Same here but started more seruios from alpha 11.
Jaasrg 2022年11月2日 11時28分 
Serq666 の投稿を引用:
People saying IT'S ALWAY MODS.
Vast majority of the time that is correct. If not, then it gets much harder to pinpoint and you'll just get "I dunno lol" or "works for me" or "are you sure your machine is turned on?".
最近の変更はJaasrgが行いました; 2022年11月2日 11時33分
Jaasrg の投稿を引用:
Serq666 の投稿を引用:
People saying IT'S ALWAY MODS.
Vast majority of the time that is correct. If not, then it gets much harder to pinpoint and you'll just get "I dunno lol" or "works for me".
Agree thats why we should atleast aknowledge what problem does exist and not try to put it under a rug called mods.
Ykario 2022年11月2日 11時51分 
Grishnerf の投稿を引用:
most mods yes.
im not talking about Ui or Qol mods.
its about the "rimworld without mods is unfun" statement, means adding new factions, armors, weapons, races, genes, u name it.
most of them are not balanced. thats just the truth.
cute that you 2 got offended and need to personal insult.
im using around 30 mods myself atm.
but rimworld would be equal fun without them.

They're not "cheat". They're unbalanced, for sure. Most of them are. But... Cheat ? There's no such thing as cheating in *sandbox* *singleplayer* game. To cheat, you need rules. And there's no rule about anything in this game.

On a server ? Sure, maybe some mods could go against server rules. But in the game itself ? Not even "cheat mods" are... Cheats. Cuz you can't cheat if there's nothing that tells you that this or that is cheating.
Nouvi 2022年11月2日 12時05分 
El Pulpy (Ykario) の投稿を引用:
They're not "cheat". They're unbalanced, for sure. Most of them are. But... Cheat ? There's no such thing as cheating in *sandbox* *singleplayer* game. To cheat, you need rules. And there's no rule about anything in this game.

Yep yep, this is pretty much on point. And by extension, just look at what the BASE GAME offers for game customization - anything from turning off just about every challenging element, to making survival outright impossible past initial resources. Tell me that's less/more of a "cheat" compared to basically 99%+ of mods out there?

tl;dr, base vanilla game offers more "cheats" by default compared to mods. It's called preferential customization.
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投稿日: 2022年11月2日 4時22分
投稿数: 56