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Psychically deaf individuals cannot be psycasters and get no mood buffs or debuffs from psychic wave phenomena. Certain psycasts have lesser or no effects on psychically deaf pawns too.
With the Royalty DLC, and even more so with the Vanilla Psycasts Expanded mod which require said DLC, Psychic Sensitivity is useful for 'spellcaster' pawns. Without the Mod to expand the spellcasting stuff however, i found going for spellcasting quite underwhelming. And with the mod it easily becomes outright broken(and very awesome!).
If you're not interested in the children aspect of the game Sterile is a quick +1. Alcohol Dependency is another fun +4 (pawns need to drink a beer every couple days or they go into a coma and eventually die. beer is very easy to make and stockpile).
I will not run a colony of drunkards, tyvm!
Ageless, Deathless, Cold Tolerant, Heat Tolerant, Robust, Hyper Aggressive, Sterile, and Alcohol Dependant. He was just a tough old drunken anti-social robo master being taken care of by his metal family.
I was planning on using this kind of xenotype as my own personal Hussar line since beer is less of a pain than the harder drugs like Psychite or Go-Juice dependency. Maybe work in some Melee Damage boosts or recovery genes.
i do the same but only with psychite dependency.
(i have one with psychDependency/poor artistic so +5metabolism)
its also a "Cure" for chemical fascination pawns.
most of the time i skip beer and weed production and pump everything into psychite, cause i find the buffs of beer and weed counterproductive.
but having ability to spam yayo without addiction is nice.
With Royalty they also can not benefit from Psychic Harmonizers and can't use Psychic Readers, in addition to being mostly cut off from the psycasting system and the positive effects of many friendly psycasts.
But yeah, I just came across the same thing....customizing a xenotype and looking at psychic sensitivity and wondering if there is any way to make that a good thing for me without royalty.