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What you're describing is what i used to do when the long range mineral scanner would show you resources in another tile. Set up a small temporary base with 3-4 mining pawns then used pods to send things back and forth between there and my main base until everything was mined out.
Another way - long range resource radar, that will search for specific resources. It can be peaceful, with small ambush. Always have nice chunk of recourses (gold sometimes can be up to 400). Plus: you goes for specific resource and easily get it (even ambushes are easy task). Minus: it can be pretty far and you must scan for it.
It used to be that the second colony only calculated using the value of the pawns and items that were present in that settlement when deciding raid size and strength. This made it so that you would have basically two independent and separate settlements.
Now it doesnt do that many more and you can easily get those 35 man raids on your 2 colonist mining depot, because it calculates total player wealth all together, regardless of the size of the second settlement or its number of inhabitants.
I don't recall seeing any changes to raid points being calculated on a per map basis. Mind directing me to the relevant page?
My small mining camps definitely don't get hit nearly as hard as home base. I was actually wondering if boytype was wrong about the raid calculations.
That in itself is a change, and in 1.1 Era your different settlements would have independent wealth screens.
There are a few raid point calculator videos that I have seen that have tested and seem to show that the raid point wealth used is combined. Most notably AdamVSeverythings guides.
I have also personally seen 10- 20 person raids hit my small second settlement, but I do mostly play on randy.
I am not at my PC rn but I will try to find a link about it when I get back to my desk.
100% sure storyteller count your colonies independently, not the whole wealth.
Ik this because I'm many times check my raid points (playing modded, and some items/buildings adds ridiculous amount of raid point) plus I'm usually set up secondary colony when I have too much pawns for 2 colony. Second one always get smaller raids.
Can you let me know where it lists your raid points in debug mode? I have not messed with debug basically at all, and would love to check out the situation when I start my next playthrough, and I see the large raids against my smaller second colonies.
If you can let me know, I will definitely check it out and confirm if it does track them separately.
✅ The "Write Storyteller" option
Exit, click on the magnifier, there you can see detailed information about it.
I will check it out.
Appreciate it.
One situation I've been told of a few times is people having a cannibal base they send all their raider corpses to for butchering, then they can process and sell the leather and meat and ship the money back to their main base. Though if I have any intention of butchering raiders in a playthrough I just set cannibalism to acceptable in my ideology so, kind of niche, or maybe useful without the DLC.
Outside of that situation I'm not sure there is any "good" reason for setting up a permanent second colony currently. I hope this changes in the future, I'd love to see something like trains that automate resource transfer between multiple colonies, and meaningful reasons to have bases in different biomes, like biome specific plants used for better foods or drugs or whatever. Until that happens though, one base is enough to do everything, so that's what most people will always go with.