RimWorld

RimWorld

gtgiygus Nov 9, 2022 @ 5:02pm
Does anyone actually run multiple colonies at once?
Just something I was thinking about. If I start another colony, it's to mine components, maybe steel/gold/plasteel quickly. No one ever actually lives there for more then a few days at a time, and when i'm done harvesting, it gets deleted.

The only reason I could see starting another colony for any length of time would be to trail blaze to the landed spaceship, instead of researching/building my own. I have never actually done it though.

Is there some good reason to have 2 colonies at once I don't know about?
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Showing 1-15 of 17 comments
Edmund Greyfox Nov 9, 2022 @ 5:08pm 
It's possible, but unless you have a real beast of a system you may have some lag issues.

What you're describing is what i used to do when the long range mineral scanner would show you resources in another tile. Set up a small temporary base with 3-4 mining pawns then used pods to send things back and forth between there and my main base until everything was mined out.
Oobaneko Nov 9, 2022 @ 5:09pm 
There are mod "Set up camp", which will satisfy your goal for harvesting resources for some time and leave the place. Pluses: you can gather resources that already no more in your colony or you wanna save them for later. Minus: much harder the management, you need dig every mountain in search for resources.

Another way - long range resource radar, that will search for specific resources. It can be peaceful, with small ambush. Always have nice chunk of recourses (gold sometimes can be up to 400). Plus: you goes for specific resource and easily get it (even ambushes are easy task). Minus: it can be pretty far and you must scan for it.
whatamidoing Nov 9, 2022 @ 5:11pm 
Nope. I don't run multiple colonies ever. For resources, the long range mineral scanner finds plenty.
boytype Nov 9, 2022 @ 5:44pm 
It is a lot less beneficial to have two settlements now that they changed the way that threat and Wealth are figured for raids.

It used to be that the second colony only calculated using the value of the pawns and items that were present in that settlement when deciding raid size and strength. This made it so that you would have basically two independent and separate settlements.

Now it doesnt do that many more and you can easily get those 35 man raids on your 2 colonist mining depot, because it calculates total player wealth all together, regardless of the size of the second settlement or its number of inhabitants.
I don't bother with second colonies because there isn't any useful reason to do so. Any resources I need can be traded or raided for, and that's not including the various scanner options available (which I don't use much). I also don't have mega colonies of 50-200 people so there's little need for more living space. If for some reason I need temporary camps Set Up Camp does that for me.

Originally posted by boytype:
It is a lot less beneficial to have two settlements now that they changed the way that threat and Wealth are figured for raids.

It used to be that the second colony only calculated using the value of the pawns and items that were present in that settlement when deciding raid size and strength. This made it so that you would have basically two independent and separate settlements.

Now it doesnt do that many more and you can easily get those 35 man raids on your 2 colonist mining depot, because it calculates total player wealth all together, regardless of the size of the second settlement or its number of inhabitants.

I don't recall seeing any changes to raid points being calculated on a per map basis. Mind directing me to the relevant page?
Last edited by Vermillion Cardinal; Nov 9, 2022 @ 7:02pm
gtgiygus Nov 9, 2022 @ 7:55pm 
Originally posted by Vermillion Cardinal:
Originally posted by boytype:
It is a lot less beneficial to have two settlements now that they changed the way that threat and Wealth are figured for raids.

It used to be that the second colony only calculated using the value of the pawns and items that were present in that settlement when deciding raid size and strength. This made it so that you would have basically two independent and separate settlements.

Now it doesnt do that many more and you can easily get those 35 man raids on your 2 colonist mining depot, because it calculates total player wealth all together, regardless of the size of the second settlement or its number of inhabitants.

I don't recall seeing any changes to raid points being calculated on a per map basis. Mind directing me to the relevant page?

My small mining camps definitely don't get hit nearly as hard as home base. I was actually wondering if boytype was wrong about the raid calculations.
Logovore Nov 9, 2022 @ 8:21pm 
My dad ran multiple colonies all at once, only the colonies were actually families IRL.
Helios Nov 9, 2022 @ 8:43pm 
I allways played on balanced map with a cold winter at some point i also wanted to raise elephants and grow more devilstrand so my second colony was in jungle and i also had a spaceship map from save out ship i allways play on mountain maps largest size because its a mountain mosz of the area is well mountain only lagged with fog for me so far.
boytype Nov 9, 2022 @ 9:01pm 
If you go to the second d colony and open the wealth tab, I believe that it will show the combined wealth of all your settlements now, not just the current settlement that you are zoomed into.

That in itself is a change, and in 1.1 Era your different settlements would have independent wealth screens.

There are a few raid point calculator videos that I have seen that have tested and seem to show that the raid point wealth used is combined. Most notably AdamVSeverythings guides.

I have also personally seen 10- 20 person raids hit my small second settlement, but I do mostly play on randy.

I am not at my PC rn but I will try to find a link about it when I get back to my desk.
Steelfleece Nov 9, 2022 @ 9:11pm 
Closest I've ever done was having a medieval group take the long trek around the world to the grounded starship, set up a temporary colony with walls protecting the ship, and then activate it without formally surrendering the original colony. So, I got to see a couple relatively small raids do their best to wreck up the outer walls before they got tired and wandered off and some manhunter animals dance around inbetween. If I'd kept both colonies running there would have been absolutely nothing either could have done to support the other in any way, since it was 100% world coverage and the caravan took something like two seasons to get there.
martindirt Nov 9, 2022 @ 10:22pm 
Originally posted by boytype:
If you go to the second d colony and open the wealth tab, I believe that it will show the combined wealth of all your settlements now, not just the current settlement that you are zoomed into.

That in itself is a change, and in 1.1 Era your different settlements would have independent wealth screens.

There are a few raid point calculator videos that I have seen that have tested and seem to show that the raid point wealth used is combined. Most notably AdamVSeverythings guides.

I have also personally seen 10- 20 person raids hit my small second settlement, but I do mostly play on randy.

I am not at my PC rn but I will try to find a link about it when I get back to my desk.
You can check your colony raid point in debug mode.
100% sure storyteller count your colonies independently, not the whole wealth.
Ik this because I'm many times check my raid points (playing modded, and some items/buildings adds ridiculous amount of raid point) plus I'm usually set up secondary colony when I have too much pawns for 2 colony. Second one always get smaller raids.
boytype Nov 9, 2022 @ 10:54pm 
Nice, if that is true then I stand corrected.

Can you let me know where it lists your raid points in debug mode? I have not messed with debug basically at all, and would love to check out the situation when I start my next playthrough, and I see the large raids against my smaller second colonies.

If you can let me know, I will definitely check it out and confirm if it does track them separately.
Last edited by boytype; Nov 9, 2022 @ 10:55pm
martindirt Nov 9, 2022 @ 11:07pm 
Originally posted by boytype:
Nice, if that is true then I stand corrected.

Can you let me know where it lists your raid points in debug mode? I have not messed with debug basically at all, and would love to check out the situation when I start my next playthrough, and I see the large raids against my smaller second colonies.

If you can let me know, I will definitely check it out and confirm if it does track them separately.
Debug mode, third gizmo:
✅ The "Write Storyteller" option
Exit, click on the magnifier, there you can see detailed information about it.
boytype Nov 9, 2022 @ 11:08pm 
Thanks.
I will check it out.
Appreciate it.
Astasia Nov 10, 2022 @ 1:39am 
I occasionally (rarely) have longer term mining bases on mountain maps, and will spend like a quadrum or year strip mining the entire map out for all the resources and ship it back. If you have really good miners and you are largely interested in steel then it's fairly worthwhile, plus you can hit the ancient dangers on the map. For those longer operations I build an actual self-sustaining base.

One situation I've been told of a few times is people having a cannibal base they send all their raider corpses to for butchering, then they can process and sell the leather and meat and ship the money back to their main base. Though if I have any intention of butchering raiders in a playthrough I just set cannibalism to acceptable in my ideology so, kind of niche, or maybe useful without the DLC.

Outside of that situation I'm not sure there is any "good" reason for setting up a permanent second colony currently. I hope this changes in the future, I'd love to see something like trains that automate resource transfer between multiple colonies, and meaningful reasons to have bases in different biomes, like biome specific plants used for better foods or drugs or whatever. Until that happens though, one base is enough to do everything, so that's what most people will always go with.
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Date Posted: Nov 9, 2022 @ 5:02pm
Posts: 17