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Hussars, Drugs and Ideology
I have been playing Biotech for a while with the Ideology-DLC enabled and I feel like the new Genelines (especially Hussar & Waster) interact very poorly with it. My Ideology does not permit drug use, so every time my Hussar/Waster consumes Go-Juice, or Psychite Tea *to survive* they get a huge mood debuff. Not only this, but I can't make them take the drug by themselves, unless they are a day away from falling into a coma. That means they get progressively worse at their job, as they go through withdrawal and if I just have the colony-doctor inject them, the mood debuff goes up to 35.

This looks like an oversight, because I basically need to change my Ideoligion to drug-friendly, as soon as I get a new colonist of that type. Or I just start killing Hussars and Wasters on sight, which does seem lame to me. Biotech is about giving us more options, not forcing a specific playstyle.

My suggestion would be very simple:
- Don't give colonists a mood debuff when consuming a drug they need to survive
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Showing 1-8 of 8 comments
Rainnd Oct 25, 2022 @ 10:33am 
Well, that's on you. If you wanted to have drug use in your colony why the hell did you add/keep preceipt that prohibits it?
Shrublandsprite Oct 25, 2022 @ 10:37am 
Originally posted by Rainnd:
Well, that's on you. If you wanted to have drug use in your colony why the hell did you add/keep preceipt that prohibits it?

I don't want to use drugs per se, I just don't want my hussar to die. That this system forces me to pick certain precepts is exaclty my point.
Rainnd Oct 25, 2022 @ 10:42am 
Originally posted by Halbglutprinz:
I don't want to use drugs per se, I just don't want my hussar to die. That this system forces me to pick certain precepts is exaclty my point.
You can just remove the preceipt forbiding drugs and just don't set drug use in drug policies for people that you don't wan't to use drugs. I don't see the reason to overcomplicate the system.
Garatgh Deloi Oct 25, 2022 @ 10:43am 
Originally posted by Halbglutprinz:
I don't want to use drugs per se, I just don't want my hussar to die. That this system forces me to pick certain precepts is exaclty my point.

I would make the argument that it doesn't force you to do anything since you can 1. Just not use xenotypes that have a drug dependency together with a ideology that dislikes drugs or 2. Keep using them together and just deal with the downside (Its not like its unplayable because of a mod debuff, you can just deal with it and counter it). Its 100% your choice.

Heck for "xeno-gene only" xenotypes like the hussar you should* be able to easily "cure" them by simply implanting a different xenogerm (Since they aren't germline genes for a hussar any xenogerm implanted will overwrite his current genes).

*I say should simply because i haven't tested it in practice.

That said, i wouldn't mind some interaction being added between the DLC's (for example ideology precepts about genes and the like).
Last edited by Garatgh Deloi; Oct 25, 2022 @ 10:55am
Astasia Oct 25, 2022 @ 11:05am 
The Hussar and and Waster dependencies aren't that different than the Chemical Fascination trait chem dependency or allowing somebody with an existing Go-Juice addiction into your colony. If you are roleplaying an ideology that doesn't accept the use of drugs then you are not going to want to allow people to join that heavily use or depend on those drugs, that's the entire point of ideology. That said, if you want to take these people in and convert them to your ways, fix their genes instead of making them suffer through your ideological torture. Genemodding is a huge part of the DLC and you can jump into it basically right away, turning a Hussar into somebody who doesn't need go-juice is trivial and can be done with the lowest level gene modding tech. I'm pretty sure you can also "fix" Wasters but it probably requires specific genes to override their germline genes, I believe any conflicting xenogerm gene will cancel out a germline gene.
these people Oct 25, 2022 @ 11:14am 
Is the policy "no drugs" or "medical only", and does that make a difference? If you have medical only can you administer their needed drugs via operations without an issue? I haven't tested it, but that would seem reasonable.
Shrublandsprite Oct 25, 2022 @ 11:20am 
Originally posted by these people:
Is the policy "no drugs" or "medical only", and does that make a difference? If you have medical only can you administer their needed drugs via operations without an issue? I haven't tested it, but that would seem reasonable.

Yeah that was my thought as well. I have played on and set my precepts to accept Medical and Social. My Waster is out of the woods, but Go-Juice is considered a hard drug (not medical), even though it's needed for survival.
If I let someone else administer the drug, the colonist gets a -20 mood debuff (on top of the -15 for drug usage), and they'll start to dislike the doctor by -30 (':


@Everyone else: Thanks for your suggestions. I'll try to get into genemodding. My colony is still quite young and I haven't gotten to the point of messing around with genes, yet.
Helios Oct 25, 2022 @ 11:26am 
Originally posted by Halbglutprinz:
I have been playing Biotech for a while with the Ideology-DLC enabled and I feel like the new Genelines (especially Hussar & Waster) interact very poorly with it. My Ideology does not permit drug use, so every time my Hussar/Waster consumes Go-Juice, or Psychite Tea *to survive* they get a huge mood debuff. Not only this, but I can't make them take the drug by themselves, unless they are a day away from falling into a coma. That means they get progressively worse at their job, as they go through withdrawal and if I just have the colony-doctor inject them, the mood debuff goes up to 35.

This looks like an oversight, because I basically need to change my Ideoligion to drug-friendly, as soon as I get a new colonist of that type. Or I just start killing Hussars and Wasters on sight, which does seem lame to me. Biotech is about giving us more options, not forcing a specific playstyle.

My suggestion would be very simple:
- Don't give colonists a mood debuff when consuming a drug they need to survive
Fluid ideology has been the best choice so far for me because i can adapt to such changes because you dont know much at this point about whats best ect starting a vampire run with tunnler and darknes was not good for me at start but with fluid i can prepare for it.
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Date Posted: Oct 25, 2022 @ 10:27am
Posts: 8