RimWorld

RimWorld

Mistress Oct 25, 2022 @ 3:21am
Pollution Management
So how do you guys manage your waste at the moment?

So far I was just throwing it into a stock pile outside of my base but the spread of pollution was getting a bit out of hand so I moved the stock pile to the corner of my map.
Now, my Toxifier Generators are beginning to cause an issue right on the edge of my base.

Im thinking of taking a caravan and dumping my waste at outposts I raid or maybe even 'allies' but the TGs are an issue for sure....
I dont know if I can keep my base clear and if not what effect thats going to have. Will I need to find some toxic genes to implant in my colonists? Can hydroponics avoid the pollution?
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Showing 1-15 of 18 comments
svlla Oct 25, 2022 @ 3:45am 
I ended up polluting half my map before I was told... Apparently if you freeze it the waste won't leech into the ground - it also won't degrade though... You can use pods or caravans to dump it off map. It increases pollution % on that tile, so throw it near enemies and not too close. You will get a diplo debuff if it's near an ally town. I don't know if these polluted areas only grow or will shrink over time since theres lots of polluted areas on map by default..?
Last edited by svlla; Oct 25, 2022 @ 3:46am
Defektiv Oct 25, 2022 @ 3:54am 
Would be kind of cool if you could obliterate enemy settlements by drop podding enough onto their tile. Even better if it turned that tile into a wasteland and had radiated zombie raids come from it.
Mr.Dbaggy Oct 25, 2022 @ 3:56am 
Originally posted by Defektiv:
Would be kind of cool if you could obliterate enemy settlements by drop podding enough onto their tile. Even better if it turned that tile into a wasteland and had radiated zombie raids come from it.
They'll all get toxic buildup if you generate that settlement so you'd have to raid them sadly
svlla Oct 25, 2022 @ 3:57am 
Originally posted by Defektiv:
Would be kind of cool if you could obliterate enemy settlements by drop podding enough onto their tile. Even better if it turned that tile into a wasteland and had radiated zombie raids come from it.
i think it will turn into 100% polluted wasteland eventually, just like the beginning polluted areas. Hopefully the pollution won't spread indefinitely
Helios Oct 25, 2022 @ 4:17am 
Originally posted by pease:
Originally posted by Defektiv:
Would be kind of cool if you could obliterate enemy settlements by drop podding enough onto their tile. Even better if it turned that tile into a wasteland and had radiated zombie raids come from it.
i think it will turn into 100% polluted wasteland eventually, just like the beginning polluted areas. Hopefully the pollution won't spread indefinitely
you get toxic storms based on how many polluted areas are near you.
svlla Oct 25, 2022 @ 4:24am 
Originally posted by Helios:
Originally posted by pease:
i think it will turn into 100% polluted wasteland eventually, just like the beginning polluted areas. Hopefully the pollution won't spread indefinitely
you get toxic storms based on how many polluted areas are near you.
interesting sounds like I need to think about resettling
The Grand Mugwump Oct 25, 2022 @ 5:02am 
Originally posted by pease:
I don't know if these polluted areas only grow or will shrink over time since theres lots of polluted areas on map by default..?

My game has been going for somewhere around two decades. Some polluted areas which were at 100% when the map was generated are down to 88%. I don't know if that is because they are still spreading or if it is due to natural decay.

Originally posted by pease:
i think it will turn into 100% polluted wasteland eventually, just like the beginning polluted areas. Hopefully the pollution won't spread indefinitely

The game keeps track of how much pollution is in a map tile. If a map tile is 100% polluted and there are still toxins on that map, it will begin polluting adjacent map tiles.
vandalism Oct 25, 2022 @ 5:06am 
I wonder if there's a way to clean up everything. My world started at 5% pollution, which is still quite a lot on a 100% size full world map.

I want to see if I can clean it all up. I am guessing I would need to go tile by tile and install the toxic atomizer and then the toxic pump to gather and destroy it... for every single map tile!

Maybe there will be an easier way to clean up from the world map, like a caravan with a cleaning outpost option of they have certain gear. I could see that as a neat mod with a cool end game goal.
svlla Oct 25, 2022 @ 5:23am 
Originally posted by vandalism:
I wonder if there's a way to clean up everything. My world started at 5% pollution, which is still quite a lot on a 100% size full world map.

I want to see if I can clean it all up. I am guessing I would need to go tile by tile and install the toxic atomizer and then the toxic pump to gather and destroy it... for every single map tile!

Maybe there will be an easier way to clean up from the world map, like a caravan with a cleaning outpost option of they have certain gear. I could see that as a neat mod with a cool end game goal.
oh man that sounds tedious. Maybe the mod that allows the caravan to set up a camp on any tile would help
Defektiv Oct 25, 2022 @ 3:07pm 
So is pollution a separate mechanic from the waste generated by using mechs and auto generated on map tiles? Or is pollution generated by dumping waste into a tile? Or both?

And it seems like you guys are saying that it is possible to control pollution overall if you wanted to. Is that true?
svlla Oct 25, 2022 @ 4:46pm 
Originally posted by Defektiv:
So is pollution a separate mechanic from the waste generated by using mechs and auto generated on map tiles? Or is pollution generated by dumping waste into a tile? Or both?

And it seems like you guys are saying that it is possible to control pollution overall if you wanted to. Is that true?
yes if you leave pollution out it will corrupt tiles. so far Im just using pods to launch it far away into already polluted lands, but apparently there is research that lets you burn it? not sure just seen people talking about it
Mega Oct 25, 2022 @ 4:50pm 
for now I keep them cold and when the slots are full I use Transport Pods to send them flying to an island
Defektiv Oct 25, 2022 @ 5:41pm 
Ah nice, didn't even think of that. Finally a use for those single tile island tiles. Think I'm gonna see if I can make one glow like a fed.
Doctor Tiki Oct 25, 2022 @ 5:46pm 
Originally posted by vandalism:
I wonder if there's a way to clean up everything. My world started at 5% pollution, which is still quite a lot on a 100% size full world map.

I want to see if I can clean it all up.

https://www.youtube.com/watch?v=OiYjTb3opAA
Hoki Oct 25, 2022 @ 5:54pm 
except for farming pollution isnt that big a trouble though. you just focus cleaning only on the areas paws stay in for a longer time.
i like playing on 95-100% pollution tiles for my sanguophage scenario RPing it as an exile.
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Date Posted: Oct 25, 2022 @ 3:21am
Posts: 18