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the anima tree is something you might not wanna bother with in high pollution maps
technically speaking pollution causes toxic buildup when moving on it for too long. clear an area and youre good
https://steamcommunity.com/sharedfiles/filedetails/?id=2356577528
Its not really out yet though only closed beta but I guess it will be great one day
...You know, it'd be great some day in the future if they meshed with Hospitality to run a port, airport or such. I mean, it'd probably be one of the few or even the only one on the entire Godforsaken planet, but that just means you'd have no competition.
Wait, this works? You can just load up a caravan with toxic waste cans, go aways away and just dump it off? Does that lead to any consequences later like toxic weather?
I think it depends on how close it is. The acidic smog is calculated depending on the pollution level of your and surrounding tiles.
As for cleaning pollution you can clear it manually but its very slow and time consuming process but at least Cleansweepers can do it. You can also research pollution pumps that take 200W and clean a spot of pollution every 12 hours iirc. Theres also Polux trees that randomly spawn and consume pollution effectively removing it. So far in my play through I've only had one Polux tree at a time and you can't move them or build on top of their pollution removal radius.
To prevent regular pawns from getting sick they just need to stay in a room that doesn't have any pollution. You can also make simple cloth face masks which give a 40% protection against pollution which helps until you get machining which allows you to make gasmasks.