RimWorld

RimWorld

BoxingBud Oct 23, 2022 @ 7:31am
Are the DLCs just workshop inspired mods?
Most things except Ideology I sort of get already through workshop, and then more so, unless I'm mistaken.
Originally posted by Astasia:
Nope. The DLC is all brand new gameplay and there really aren't any similar mods mechanically. Thematically you could RP something similar with mods in some cases, but it's not the same.
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Astasia Oct 23, 2022 @ 7:34am 
Nope. The DLC is all brand new gameplay and there really aren't any similar mods mechanically. Thematically you could RP something similar with mods in some cases, but it's not the same.
Puddles seeker Oct 23, 2022 @ 7:52am 
Many mods are based on RimWorld lore
Avnger Oct 23, 2022 @ 7:55am 
Originally posted by BoxingBud:
Most things except Ideology I sort of get already through workshop, and then more so, unless I'm mistaken.

Due to the sheer variety of mods available for the game, coming up with a (fun & relevant) completely original content idea is almost impossible. There will always be at least one mod people could point at as Ludeon "stealing" from.
BoxingBud Oct 23, 2022 @ 10:11pm 
Cool I appreciate the feedback. It's a concern, but also I don't want to sound bad about it.
Prydzen ᛋᛟ Oct 23, 2022 @ 10:14pm 
its literally a copy and paste of some popular mods.
BoxingBud Oct 23, 2022 @ 10:14pm 
Also while the vanilla game is amazing on its own the modding community really made it, I'll be grabbing DLC eventually after thousands of hours. Probably my most played game.
BoxingBud Oct 23, 2022 @ 10:14pm 
Originally posted by ᛋ King-elect ᛋ Prydzen ᛋ:
its literally a copy and paste of some popular mods.

Cool cool, any feedback is still appreciated, let me know what you think.
The Former Oct 23, 2022 @ 10:15pm 
If I'm not mistaken, Ludeon works with modders from time to time (compensating them, of course). I know some popular mods have been packaged in as vanilla features, for example, and the modders responsible usually seem pretty pleased about it.
Aranador Oct 23, 2022 @ 10:23pm 
Think of it like this - if you can dream up an idea, so can other people. And there are scores of modders but only one developer. So mods will naturally cover every possible idea well before the developer can. If the developer is simply not allowed to produce anything that isn't already a mod, then this game's development cycle died a long time ago.

What the developer can do however, is produce content that becomes 'baseline' for compatibility, and incorporate new engine based features and capabilities, that make the ideas they use integrate far more effectively into the game. Ideas are something everyone has in bucketloads. Only one person can develop the baseline game.
The Former Oct 23, 2022 @ 10:25pm 
Originally posted by Aranador:
Think of it like this - if you can dream up an idea, so can other people. And there are scores of modders but only one developer. So mods will naturally cover every possible idea well before the developer can. If the developer is simply not allowed to produce anything that isn't already a mod, then this game's development cycle died a long time ago.

What the developer can do however, is produce content that becomes 'baseline' for compatibility, and incorporate new engine based features and capabilities, that make the ideas they use integrate far more effectively into the game. Ideas are something everyone has in bucketloads. Only one person can develop the baseline game.

Precisely this. I don't think OP is guilty of this, but I have seen people with a similar argument seem to suggest that Tynan has no real right to call the game his when modders really made it what it is. Without Tynan's work, there'd be no place for modders to put all those ideas. None of this happens without the base game.
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Date Posted: Oct 23, 2022 @ 7:31am
Posts: 10