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I mean I'm just looking for more factions to trade with for the most part.
The Imperium
Outlander Union
Gentle Tribe
Of the starting hostile, but CAN be befriended are:
Pig Union
Fierce Neanderthal tribe
Of the permanently hostile are:
Pirates
Savage impid tribe
Yttakin pirates
Waster pirates
You can change what spawns by yourself. Go crazy and add like add the rest added by Ideology if you like.
Yeah that's exactly my problem 3 Friendly/neutrals. That's ridiculously low and requires one to rely on mods for better trading/aid calls.
Not really. Tribals have worse items. Empire has better items but you need to work for it. That's really it, unless you think pemmican and herbal meds are interesting.
Yes. Because interacting with a faction once every 3 years and completely forgetting about them in between isn't a good story. Smaller faction numbers means you create a story with repeated interactions, "My friends the X faction are here to trade again." As opposed to, "Who is this faction again, have I even seen them before?"
It's not an argument I need to make though. There's a reason the game hardcaps at 12 factions, and it's not a technical limitation.
https://steamcommunity.com/sharedfiles/filedetails/?id=2879047848
See. I just got most of my mods working and I have 20+ factions going now. What does "Hard cap" mean to you?