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Perhaps more ways for non-lethal approach would be fitting. Or some insane idealogy settings. In conlusion killing people is really wrong, killing children is absolutely despicable. No matter if they are little crusaders, or misled by their parents or society.
Child raiders are super hard mode and it is good that it is purely optional.
When it comes to trauma and your reaction to it: logic doesn't matter one iota. Bet you could search for stories of soldiers who had to gun down a child soldier to survive and how badly that ♥♥♥♥♥♥ them up.
The issue is with opinion.
I guess it depends on if the dev team want you to try to incapacitate kids rather than use lethals, or it's just an early new-DLC oversight. I'd suggest just disabling child raiders for now.
Def need to keep the opinion modifier in there for most cases though (when you're on the offensive) other than being raided by them. I guess it's optional for a reason
Go to biotech/defs/thoughtdefs/thoughts_memory_death.xml and edit this part.
Then open thoughts_situation_social.xml and change this part.
Editing the xml file is easy but unfortunately it's too simplistic for me, because it makes any child killing not result in negative opinion, even if you straight up execute an innocent child in cold blood. What I was proposing is that only hostile children will not to cause the loss in opinion when they are killed, but I don't think this can be made without actual C# code built into a mod.