Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Something tells me you forgot to click the little 'inherit' toggle at the bottom right
You can extract individual genes or groups of genes and reconstruct permanent custom genes that can be freely applied to unit again. The catch is that this will put the pawn into a coma for 2 days, which shouldn't be an issue when applying them to children.
Genes are more or less free to extract every 25 days, any more than that will kill a pawn. So just keep extracting until you have the genes you want and sell the genes you don't want.
Alternatively there is an injector gene that allows a pawn to give their custom genes to another pawn. Vampires start with this trait but it can be added to any colonist and is actually a great way to share expensive custom genes.
I get this but genes like body skin and color should not be in this pool as well, only more complex genes as i under stand but that s not the case.
The second problem is when you start with even 5 ppl having 12 complexity in genes is unplayeble because after 10 gens extractions i cant replicate my genes which is realy bad rng or my paws might die faster then im able to replicate even 1 pawn. I already have 3 kids and non can have the full set of parents genes which make this a bit hit and miss mechanic.
Third mind scratching moment is that dirtmoles witout ideology dont get tunneler meme ( you cant plant fungus) wich makes them kind off stupid in my opinion to play.
Take this with a grain of salt, but I feel like some genes are more likely to be extracted than others. I've extracted Poor Plants like 50 times but I only managed to pull out Strong Melee Damage twice. You may have used a number of rarer genes that are just going to be harder to extract.
On the plus side, you only need to extract them once. Once you have the extract you can reuse it indefinitely with no degradation.
I've personally had a Dirtmole mate with a Highmate and got more than 5 genes. Though Highmates are engineered and don't pass on their special genes. What I got was basically a Dirtmole without the UV weakness or mining boost, the base human skin color was passed over from the Highmate but overridden by the dirtmole skin color.
So the child has:
Improved Melee damage
Gray eyes
Near vision
Dark vision
Dark-reddish hair (from his mother)
Light gray skin
Skin color (this was visible while she was pregnant and disappeared when born)
i was talking about cutom made race with inherit on. it counts body shapes and colors as rare genes so your baby will not be as one of your kind and always baseline ( i dont think this is working as intended)
ok we are playing a difefrent game then:)
1. I couldn find any random pawn that had the genes i need to sustain my bloodline. raids mostly consist of wasters baseline and yakkin and they do not have the genes i need.
2. extracted genes that i combined and used on a kid vannished and i didnt have them back in gene bank for sure.
I'm not sure which genes you're looking for, but they may be on units such as genies, imps, hassar, dirtmoles, highmates, pigmen, or sanguines. For all I know, some genes may be restricted to just being available through quests.