RimWorld

RimWorld

Mechs 50% work speed?!?!
The mechs having 50% work speed is a bit naff. They're at level 10 skill so I'd prefer them to be 100% work speed otherwise they're not worth having over humans
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Showing 1-15 of 30 comments
Dragon Oct 22, 2022 @ 4:17pm 
The thing is, you don't have to feed them. You could say their recharge is kind of like a sleep cycle that produces waste, but waste is really easy to take care of once you have a basic base up (or you just go for toxin immunity)
Syndicake ☠ Oct 22, 2022 @ 4:19pm 
Just make two of them. Problem solved.
But you are right, that is probably a deliberate disadvantage since it makes the incubated geneline workers a more viable alternative. Even with mental breaks and food cost.
Last edited by Syndicake ☠; Oct 22, 2022 @ 4:20pm
Hoki Oct 22, 2022 @ 4:20pm 
Originally posted by groovybluedog:
The mechs having 50% work speed is a bit naff. They're at level 10 skill so I'd prefer them to be 100% work speed otherwise they're not worth having over humans
the low speed is to balance their cheap maintenance. they take little ressources to replace and cost you nothing but power in upkeep
Dreay Oct 22, 2022 @ 4:22pm 
There is a contruction for boosting their working speed in the area and they do not sleep and take no break
psychotron666420 Oct 22, 2022 @ 4:23pm 
The price you pay to ignore mental breaks
Macky509 Oct 22, 2022 @ 4:23pm 
They suck ass altogether. Cant wait for mods to fix them
RhyoliTe Oct 22, 2022 @ 4:27pm 
They are absolutely worth it over having humans.

You need RNG to get someone with lvl10 in the desired skill, need to spend at least 1 quadrum recruiting them all the while feeding them. And half of the day they need to sleep/eat.

You don't need RNG with mechanoids, they always have lvl10 in their specialization and are unaffected by diseases or environmental hazards. They also don't need to eat and the basic ones are cheap and fast to build on demand.
Fried Noodles Oct 22, 2022 @ 4:51pm 
Are there mechanoids that can do mining?
My first new (unmodded) game after getting the DLC, I decided to try the exiled/hermit mechanist guy.
I've built each of the mechanoids I have access to, but none of 'em are able to mine.
Hoki Oct 22, 2022 @ 4:53pm 
Originally posted by Fried Noodles:
Are there mechanoids that can do mining?
My first new (unmodded) game after getting the DLC, I decided to try the exiled/hermit mechanist guy.
I've built each of the mechanoids I have access to, but none of 'em are able to mine.
miners are larger in size. they as well as roombas are part of the second stage of mech research "standard mechtech" (1200 research total with the basic tech)
Zalzany Oct 22, 2022 @ 5:07pm 
Originally posted by Macky509:
They suck ass altogether. Cant wait for mods to fix them
Welcome to how game is intended lol. Why like dlc over mods, things stupid OP cheap, and easy to maintain. You can spot the easy mode mod users from a mile away though "I need a mod makes them never need a recharge, and they have 150% work speed! This is stupid I hate it when anything op has a weak con to it!"

Meanwhile I am going "see this is why I like htis more then mods, its OP as hell but there is tiny little con to it, and peoples heads are just exploding over it not being all Op lol"
Koba Oct 22, 2022 @ 5:11pm 
Originally posted by Zalzany:
Originally posted by Macky509:
They suck ass altogether. Cant wait for mods to fix them
Welcome to how game is intended lol. Why like dlc over mods, things stupid OP cheap, and easy to maintain. You can spot the easy mode mod users from a mile away though "I need a mod makes them never need a recharge, and they have 150% work speed! This is stupid I hate it when anything op has a weak con to it!"

Meanwhile I am going "see this is why I like htis more then mods, its OP as hell but there is tiny little con to it, and peoples heads are just exploding over it not being all Op lol"

LOL!!!

Everytime I see someone saying that "Prepare Carefully" is a "must have" mod...
Hoki Oct 22, 2022 @ 5:12pm 
Originally posted by Koba:
Everytime I see someone saying that "Prepare Carefully" is a "must have" mod...
thats why i always prefered character editor - it requires self restraint :Amane:
Koba Oct 22, 2022 @ 5:18pm 
Originally posted by Hoki:
Originally posted by Koba:
Everytime I see someone saying that "Prepare Carefully" is a "must have" mod...
thats why i always prefered character editor - it requires self restraint :Amane:

Honestly... When I stopped to use mods and try to min/max my colony I lived the best stories on RimWorld. Sometimes my colony last minutes... sometimes weeks... but I learned a lot of things about how to deal with loss and frustration. LOL
WabbaCat Oct 22, 2022 @ 5:27pm 
Originally posted by Koba:
Originally posted by Hoki:
thats why i always prefered character editor - it requires self restraint :Amane:

Honestly... When I stopped to use mods and try to min/max my colony I lived the best stories on RimWorld. Sometimes my colony last minutes... sometimes weeks... but I learned a lot of things about how to deal with loss and frustration. LOL
I just keep a line up of expendable sacrifices.
They take the distraction/decoy positions.

The storyteller system is pretty exploitable, with how poorly it interprets lose it seems pretty natural to just start feeding it intentionally. But it has RP purposes. Cult behavior is that the new ones have to survive a period of hazing before they are considered Inners. Only Inners are desired to keep alive and well, at all costs.
Last edited by WabbaCat; Oct 22, 2022 @ 5:29pm
AldouzTek Oct 22, 2022 @ 5:29pm 
Originally posted by Koba:
Originally posted by Hoki:
thats why i always prefered character editor - it requires self restraint :Amane:

Honestly... When I stopped to use mods and try to min/max my colony I lived the best stories on RimWorld. Sometimes my colony last minutes... sometimes weeks... but I learned a lot of things about how to deal with loss and frustration. LOL

Yeah I've been playing without Mod at all for almost a year now, it's challenging and so much satisfying whenever I found new solutions or tricks to deal with the problems colony have.

Mod is fun but so OP most of the time xD.
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Date Posted: Oct 22, 2022 @ 4:12pm
Posts: 30