RimWorld

RimWorld

Turkwise Oct 21, 2022 @ 4:17pm
Mech Recharge Time
Its so SLOW. It takes like a full week to charge a mech from 5% to 100%, is there a way to speed this up later?
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Showing 16-23 of 23 comments
FAIR Oct 21, 2022 @ 7:02pm 
It's my opinion and I say whatever I want, toxic kid.
Hoki Oct 21, 2022 @ 7:06pm 
Originally posted by FAIR:
It's my opinion and I say whatever I want, toxic kid.
which none of us said you cant do. no one's being toxic here - just you being butthurt rn because it didnt work out the way you wanted it to be
Garatgh Deloi Oct 21, 2022 @ 7:08pm 
Originally posted by Convicted Japist:
A full week was an exaggeration but its definitely closer to a week than it is to 2 days. I wouldnt mind it so much if there was a faster recharge station that you could upgrade to but it looks like that's not an option.

Early game mechs recharge 50% a day, so its indeed 2 days if you set them to recharge at 0-5%.

Haven't gotten around to mid-late game mech's yet. Would not be surprised if those take longer.
Turkwise Oct 21, 2022 @ 7:10pm 
Originally posted by FAIR:
It's my opinion and I say whatever I want, toxic kid.
Except your opinion is incredibly stupid and uninformed lmao
This is a LITERAL skill issue, you cant play the game wrong and then blame the game for your own problem dude
Last edited by Turkwise; Oct 21, 2022 @ 7:14pm
Turkwise Oct 21, 2022 @ 7:16pm 
Originally posted by Garatgh Deloi:
Originally posted by Convicted Japist:
A full week was an exaggeration but its definitely closer to a week than it is to 2 days. I wouldnt mind it so much if there was a faster recharge station that you could upgrade to but it looks like that's not an option.

Early game mechs recharge 50% a day, so its indeed 2 days if you set them to recharge at 0-5%.

Haven't gotten around to mid-late game mech's yet. Would not be surprised if those take longer.
I guess youre right, it just felt a lot longer than 2 days.
FAIR Oct 21, 2022 @ 7:18pm 
Originally posted by Convicted Japist:
Originally posted by FAIR:

Really? go check, overseer downed, button disable, instant kidnap while they.. charge, on guard mode.. for real? Behaviour should be, on guard stance, overseer under attack, stop charging and engage.
Why did you even have your mechanitor in a situation where they can be downed without already having their mech escorts with them?

Is not about preventing a situation as a human, you don't seem to get the point. Of course I can draft them and micromanage the situation to avoid it. The discussion is about charging overriding guard stance. For me, it should be the other way around. The whole concept is to avoid micromanaging, what's the point of mechs then? to draft them and move them to fight as another colonist? It's is supposed to do this by default. What's the change with mechs then? different skin? The whole mechs concept is about having a colony of automats but some ppl here suggest I need to micromanage them to perform correctly. I keep getting comments about "draft them" and it's frustrating, will drop it here. Bye.
Hoki Oct 21, 2022 @ 7:20pm 
i just took another look and the mechs:

your problem is not that they charge so long but you witnessed 2 different charging cycles. they do in fact drain at different speed depending on what they do. a constructoid i just got drains at 3%/day on idle. while building a path for my colony it drained at 10%/day. autorepair especially drains the battery.
Wolfenacht Nov 5, 2022 @ 12:38pm 
Just to add to this, the points of the mechs isn't about automating everything. They automate some stuff for you (Like the lifter bot and the agribot) but they operate the same as colonists, you need to tell them what they can take/move and what they can cut/plant. So the point of mechs then? A colonist that can't really die/easy to repair, a colonist you don't have to feed, a colonist without any emotional issues/breaks/disobedience, it's just an easy mode colonist that needs directions. Least that is how I took it.
Now does that mean you're wrong and should shut it? No, not really. It's okay to critique stuff that bothers you, if it's right or wrong to the devs, that's up to them to decide. People tend to have this toxic response to items they love, which I try to chalk up as a positive like passion, but remember no game is perfect for everyone.
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Date Posted: Oct 21, 2022 @ 4:17pm
Posts: 23