RimWorld

RimWorld

WhiteSlash Oct 19, 2022 @ 11:11am
Ideology with multiple settlements
I can't seem to find the answer to this, it's always the other way around...
I've never played Ideology but plan on buying everything friday.

I like to play 2 to 3 settlements of the same colony on the same world (without mods). How will this work with ideology if there is only 1 leader and 1 guide for my ideology ? Will pawns on other maps lose faith or stop believeing or something bad ? (like do they need speeches or events from the leader ?) Or will everything be ok ?


UPDATE WITH ANSWERS :
- Rituals share the cooldown between tiles.
- There can only be one guide/leader per ideology.
- Pawns shouldn't mind that much since they have their faith up by mood mostly.
In the end it should be fine, but some tiles won't be able to have the full "ideology" experience :)
Last edited by WhiteSlash; Oct 20, 2022 @ 12:32pm
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Showing 1-15 of 20 comments
Playzr 🐵 Oct 19, 2022 @ 11:12am 
It's not really vanilla behaviour so it would depend on the mod and the way it was implemented.
WhiteSlash Oct 19, 2022 @ 11:13am 
Originally posted by Рlαγζr 🐵:
It's not really vanilla behaviour so it would depend on the mod and the way it was implemented.

It is vanilla (the slider in the options to allow multiple settlements), I don't play with mods.
KishiPhio Oct 19, 2022 @ 11:22am 
Oh, I've never asked myself that. However, there won't be any downsides so you don't really have to worry.
Though I don't know how the leader/moral guide will be handled (May have to have 1 moral guide per colony), I can assure you they won't cause a problem if not having one, UNLESS they do need one, which the game will tell you anyway then.

And even then they mostly don't stop believing or anything, it will be a mood debuff which will give you ample time to fix the issue.
BLAME! 40K Oct 19, 2022 @ 11:27am 
no diffrence , all colonists are of your ideology , in how many colonys you split them doesnt matter in that regards . you need atleast 3 pawns to initially have your ideology work . your pawns can be converted to other ideology by social interaction with other pawns of that diffrent ideology (social skill sets the value of how much "certainity" they will loose) your pawns can also convert other pawns by that and rituals
Playzr 🐵 Oct 19, 2022 @ 11:30am 
I'm sure the vanilla multiple settlements thing has its issues, so I would expect a mod to round out its shortcomings. Personally I think one colony gets laggy enough.
WhiteSlash Oct 19, 2022 @ 11:35am 
Originally posted by KagamiFR:
However, there won't be any downsides so you don't really have to worry.

Good, thank you.
Having never played it, I was worried that the pawns would have rituals or influence requirements that couldn't be met on another world tile if there is a limit of 1 guide/leader per ideology per world. (limit that I can't find that exists or not :p)

And thank you guys for the other answers too :")
Last edited by WhiteSlash; Oct 19, 2022 @ 11:35am
BLAME! 40K Oct 19, 2022 @ 11:35am 
Originally posted by Рlαγζr 🐵:
I'm sure the vanilla multiple settlements thing has its issues, so I would expect a mod to round out its shortcomings. Personally I think one colony gets laggy enough.
no it doesnt . not at all . did you play it yourself ? the only diffrence is that story teller events get split between colonys in a random matter on which tile it happens . its following the same global wealth mechanic for that regard.
BLAME! 40K Oct 19, 2022 @ 11:38am 
Originally posted by WhiteSlash:
Originally posted by KagamiFR:
However, there won't be any downsides so you don't really have to worry.

Good, thank you.
Having never played it, I was worried that the pawns would have rituals or influence requirements that couldn't be met on another world tile if there is a limit of 1 guide/leader per ideology per world. (limit that I can't find that exists or not :p)

And thank you guys for the other answers too :")
you are correct that your religion can have only 1 of the special roles , it doesnt matter how many pawns you have or how they split
Playzr 🐵 Oct 19, 2022 @ 11:39am 
Then you could just have several decoy colonies. Like I say that sounds like an issue that a mod would round out. It is probably just "here, multiple colonies, issues? Deal with them".
BLAME! 40K Oct 19, 2022 @ 11:42am 
Originally posted by Рlαγζr 🐵:
Then you could just have several decoy colonies. Like I say that sounds like an issue that a mod would round out. It is probably just "here, multiple colonies, issues? Deal with them".
????
Playzr 🐵 Oct 19, 2022 @ 11:43am 
Originally posted by BLAME! 40K:
Originally posted by Рlαγζr 🐵:
Then you could just have several decoy colonies. Like I say that sounds like an issue that a mod would round out. It is probably just "here, multiple colonies, issues? Deal with them".
????
!!!!
Akadai Oct 19, 2022 @ 12:26pm 
Leaders are tied to the ideology, so even if you have multiple settlements, you'll only be able to have the 1 leader. This 'could' be bad for rituals, because a lot of them can only be started with leader roles. Pawns will get mood debuffs if they miss a mandatory ritual. Each settlement will also need ideology required objects, or pawns will have mood debuffs
WhiteSlash Oct 19, 2022 @ 12:33pm 
Originally posted by Akadai:
This 'could' be bad for rituals, because a lot of them can only be started with leader roles. Pawns will get mood debuffs if they miss a mandatory ritual.

This is what I was afraid of :(
Last edited by WhiteSlash; Oct 19, 2022 @ 12:34pm
martindirt Oct 19, 2022 @ 11:03pm 
Originally posted by BLAME! 40K:
Originally posted by Рlαγζr 🐵:
I'm sure the vanilla multiple settlements thing has its issues, so I would expect a mod to round out its shortcomings. Personally I think one colony gets laggy enough.
no it doesnt . not at all . did you play it yourself ? the only diffrence is that story teller events get split between colonys in a random matter on which tile it happens . its following the same global wealth mechanic for that regard.
All colonies has their own wealth/threat calculations. Events happens individually, don't split between colonies, and there is no global wealth.
Steelfleece Oct 19, 2022 @ 11:07pm 
I wonder... Do cooldowns on non-dated rituals get shared between colonies, or does each have its own cooldowns?
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Date Posted: Oct 19, 2022 @ 11:11am
Posts: 20