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But when you have "Start game" not being 100%, it really makes you think.
Ultimately, they are only relevant to you anyway. Why do you need anyone else to make them for you?
As far as I recall the author said that achievements are not compatible with the idea of the game. It makes sense, if you ask me. But I think this is one of those games that could actually bring some really cool achievements, unlike typical stupid ones.
Yes, but....Rim World without mods? I don't think I can go back.
I'm not against checkmarks such as "finished act 1", "defeated the final boss", or even if you absolutely need the incentive in order to do it, "start the game". But IMO these shouldn't be called achievements, but rather something more akin to "milestones" - something you pass on your journey. Not something you go out of your way for.
That said, I agree with Tynan in that achievements of any kind doesn't suit a game like RimWorld, where it's designed to be as open and un-guided as possible.
I am always a little confused by these - don't they completely break immersion for you when they pop up? I always switch those off, at least in story games, because it feels like I am constantly reminded that I am playing a video game, when I try to immerse myself into a story or world.