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"We adjusted the speed they grow so that you'll see the most important life moments in a single game. Those that prefer a more “natural” progression can adjust the speed in the storyteller settings."
I don't think there is any other way to interpret those two lines other than children age/grow faster than adults in an "unnatural" way, with a slider to adjust it if you want it "more natural." There's nothing else they could realistically do to allow players to see "life moments" in a normal game span unless all they mean is learning to walk and talk, we aren't going to have toddlers walking around with guns (without mods).
I had the same thought that it might be weird to have after a few years 5 generations or so in the same colony, but: In the end it is yourself that chooses how to play. If you don't want a 20 year old person already having great-grandsons, then simply don't have their children have children.
The only other option I can imagine is to have a "time skip", a short "fade to black" and after that your kids grew 5 years and everyone else in the colony is also 5 years older. Since age doesn't have a huge impact anyway, excluding very old pawns, I don't think this would be a good solution (and very immersion breaking to just skip 5 years with no progress on the colony).
Edit:
Huh, if you want to play for generations, a time skip might actually be the best solution. Maybe there will be mods for that. Or maybe, if that proves to be something many people would like to play out, it will become an actual feature of the DLC, similar as fluid ideologies were in the beginning not a thing in Ideology.
Edit 2:
I had it backwards: Since age doesn't have a big impact on pawns except some health issues, a time skip when the kids age might actually a great idea if you want to "realistically" play for generations and therefore really want the parents and grandparents to be quite old after a while.
This might be especially true for people who live the tribal playstyle and simply don't have the technology to fastbreed their children. But we will see how it plays out in a few days.
I was thinking less Crusader Kings and more The Sims, where you can play generation after generation etc. For me, the whole story and drama generation works best because I treat the game like the sims with base building and RPG elements. The more I think about it the more I like the idea of a colony spanning several generations, might even give a different feel to the overall progress of your game instead of just technology and wealth accumulation.