RimWorld

RimWorld

Dunwall Oct 19, 2022 @ 3:25am
Aging.
If children are supposed to grow way faster than adults, won't we end up having like 20 year old parents with dunno 16 year old kids? Also, with aging being so slow on adults, generations will pile up without even reaching old age. I'm generally concerned about the aging now cause I would love this DLC to work in a way where we see generations die and being substitute by their prole, but I don't see that happening in any way without having to play for months irl and still won't matter b/c again, children will grow way faster, shortening the age gap with their parents.
Last edited by Dunwall; Oct 19, 2022 @ 3:26am
< >
Showing 1-15 of 30 comments
Jaasrg Oct 19, 2022 @ 3:30am 
You can swap the ages around and it would still fit okay in Rimworld.
Gunslinger Oct 19, 2022 @ 3:32am 
i dont think anywhere it has said children grow faster, there is the pods to grow them faster and the posts talks about "We adjusted the speed they grow" which i take as they will seem more developed not their age will increase quicker
Dunwall Oct 19, 2022 @ 3:35am 
Originally posted by Gunslinger:
i dont think anywhere it has said children grow faster, there is the pods to grow them faster and the posts talks about "We adjusted the speed they grow" which i take as they will seem more developed not their age will increase quicker
But if they do not grow faster, are we gonna have to play 15 in-game years just to have them fully grown? it makes no sense, it is such a long time
Dunwall Oct 19, 2022 @ 3:38am 
Originally posted by Jaasrg:
You can swap the ages around and it would still fit okay in Rimworld.
It would fit well untill now, now if a colonist is having a children it makes no sense that eventually the children grows older than his parents, or even the same age. They are living in the same timeline, they should age at the same time imho but again, aging is so slow in general that it would take forever to develop a full grown adult
Astasia Oct 19, 2022 @ 3:43am 
Originally posted by Gunslinger:
i dont think anywhere it has said children grow faster, there is the pods to grow them faster and the posts talks about "We adjusted the speed they grow" which i take as they will seem more developed not their age will increase quicker

"We adjusted the speed they grow so that you'll see the most important life moments in a single game. Those that prefer a more “natural” progression can adjust the speed in the storyteller settings."

I don't think there is any other way to interpret those two lines other than children age/grow faster than adults in an "unnatural" way, with a slider to adjust it if you want it "more natural." There's nothing else they could realistically do to allow players to see "life moments" in a normal game span unless all they mean is learning to walk and talk, we aren't going to have toddlers walking around with guns (without mods).
Jaasrg Oct 19, 2022 @ 3:43am 
Originally posted by Dunwall:
Originally posted by Jaasrg:
You can swap the ages around and it would still fit okay in Rimworld.
It would fit well untill now, now if a colonist is having a children it makes no sense that eventually the children grows older than his parents, or even the same age. They are living in the same timeline, they should age at the same time imho but again, aging is so slow in general that it would take forever to develop a full grown adult
Still makes sense and fits. Just put the parents into ice and unfreeze them later, like in Fallout 4.
Dunwall Oct 19, 2022 @ 3:46am 
Originally posted by Jaasrg:
Originally posted by Dunwall:
It would fit well untill now, now if a colonist is having a children it makes no sense that eventually the children grows older than his parents, or even the same age. They are living in the same timeline, they should age at the same time imho but again, aging is so slow in general that it would take forever to develop a full grown adult
Still makes sense and fits. Just put the parents into ice and unfreeze them later, like in Fallout 4.
Yeah, I completely get that it could make sense if we do certain things, but let's assume that I just want to build a low tech colony or whatever and I want generations to go naturally, that's where I see the conflict
schnappkatze Oct 19, 2022 @ 3:50am 
Originally posted by Dunwall:
Also, with aging being so slow on adults, generations will pile up without even reaching old age.

I had the same thought that it might be weird to have after a few years 5 generations or so in the same colony, but: In the end it is yourself that chooses how to play. If you don't want a 20 year old person already having great-grandsons, then simply don't have their children have children.

The only other option I can imagine is to have a "time skip", a short "fade to black" and after that your kids grew 5 years and everyone else in the colony is also 5 years older. Since age doesn't have a huge impact anyway, excluding very old pawns, I don't think this would be a good solution (and very immersion breaking to just skip 5 years with no progress on the colony).

Edit:
Originally posted by Dunwall:
Yeah, I completely get that it could make sense if we do certain things, but let's assume that I just want to build a low tech colony or whatever and I want generations to go naturally, that's where I see the conflict

Huh, if you want to play for generations, a time skip might actually be the best solution. Maybe there will be mods for that. Or maybe, if that proves to be something many people would like to play out, it will become an actual feature of the DLC, similar as fluid ideologies were in the beginning not a thing in Ideology.

Edit 2:
I had it backwards: Since age doesn't have a big impact on pawns except some health issues, a time skip when the kids age might actually a great idea if you want to "realistically" play for generations and therefore really want the parents and grandparents to be quite old after a while.

This might be especially true for people who live the tribal playstyle and simply don't have the technology to fastbreed their children. But we will see how it plays out in a few days.
Last edited by schnappkatze; Oct 19, 2022 @ 4:44am
Dunwall Oct 19, 2022 @ 4:02am 
Originally posted by schnappkatze:
Originally posted by Dunwall:
Also, with aging being so slow on adults, generations will pile up without even reaching old age.

I had the same thought that it might be weird to have after a few years 5 generations or so in the same colony, but: In the end it is yourself that chooses how to play. If you don't want a 20 year old person already having great-grandsons, then simply don't have their children have children.

The only other option I can imagine is to have a "time skip", a short "fade to black" and after that your kids grew 5 years and everyone else in the colony is also 5 years older. Since age doesn't have a huge impact anyway, excluding very old pawns, I don't think this would be a good solution (and very immersion breaking to just skip 5 years with no progress on the colony).

Edit:
Originally posted by Dunwall:
Yeah, I completely get that it could make sense if we do certain things, but let's assume that I just want to build a low tech colony or whatever and I want generations to go naturally, that's where I see the conflict

Huh, if you want to play for generations, a time skip might actually be the best solution. Maybe there will be mods for that. Or maybe, if that proves to be something many people would like to play out, it will become an actual feature of the DLC, similar as fluid ideologies were in the beginning not a thing in Ideology.
I fully agree with your thoughts on this but it feels weird to me that I have to choose not to have childrens when that is the "normal" cycle of life, but yeah, maybe Tynan already worked this out, will see in a couple days!
JD Oct 19, 2022 @ 4:53am 
I don't think children (natural pregnancy) were added to turn this game into Crusader Kings where you can grow dynasties/generations. It's just another feature for a specific category of players who like to chill and watch their kids grow, take care of them, etc. and another layer of challenge. But, if you want generations, then you have to deal with this unnatural aging.
Last edited by JD; Oct 19, 2022 @ 4:54am
ShadowTani Oct 19, 2022 @ 5:05am 
You can change the speed of the growth in the settings to be more natural. And maybe its possible to mix natural learning with growth vats. Basically, take them out, make the kids reach their desired learning goals, put them back into the "oven", take them out before they hit their growth milestone, then repeat. If mixing it up like that is possible then setting the kids growth time to be basically 1:1 could still be viable, despite the extra micro.
I'm not particularly fazed by the potential issue, but if I were I'd probably use Character Editor to add the number of years they've grown to the parents' age once they've matured. Maybe roll some dice to see if I should add some age-related issues as well. It won't be natural, but I wouldn't call it cheating.
Last edited by Vermillion Cardinal; Oct 19, 2022 @ 5:06am
whatamidoing Oct 19, 2022 @ 5:11am 
If there's no universal aging slider, you could set the children to normal and use one of the existing mods that accelerates aging for everyone.
Dunwall Oct 19, 2022 @ 5:19am 
Originally posted by JD:
I don't think children (natural pregnancy) were added to turn this game into Crusader Kings where you can grow dynasties/generations. It's just another feature for a specific category of players who like to chill and watch their kids grow, take care of them, etc. and another layer of challenge. But, if you want generations, then you have to deal with this unnatural aging.
Yeah, totally true, it's a matter of what I would like. But dunno, feels like it would play so well with the Royalty DLC, making a bloodline and stuff
schnappkatze Oct 19, 2022 @ 5:38am 
Originally posted by JD:
I don't think children (natural pregnancy) were added to turn this game into Crusader Kings where you can grow dynasties/generations. It's just another feature for a specific category of players who like to chill and watch their kids grow, take care of them, etc. and another layer of challenge. But, if you want generations, then you have to deal with this unnatural aging.

I was thinking less Crusader Kings and more The Sims, where you can play generation after generation etc. For me, the whole story and drama generation works best because I treat the game like the sims with base building and RPG elements. The more I think about it the more I like the idea of a colony spanning several generations, might even give a different feel to the overall progress of your game instead of just technology and wealth accumulation.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Oct 19, 2022 @ 3:25am
Posts: 30