RimWorld

RimWorld

UnsungZero Oct 14, 2016 @ 7:03pm
Honey, where are my paaaants? - Tailoring broken?
I have colonists crying because their clothes are tattered.
So I built them a fancy electric tailoring table.
I hooked it up to electricity. I moved 500 pieces of cloth right next to the machine.
I setup a bill for a pair of cloth pants which requires only 50 cloth.
For one of my colonists who is great at crafting, I removed all his other priorities and set tailoring to priority 1.

From my undestanding, I've setup all the conditions to make this tailoring job happen.
Nobody is tailoring.

Also, when I select a colonist and right-click on the tailoring bench, I can't force tailoring as a priority as with the other crafting benches.

I'd love to get these guys some pants, but I'm at a loss for what else to try.
Any suggestions?
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Showing 1-14 of 14 comments
JohnnyTheBoy Oct 14, 2016 @ 11:28pm 
Sounds like there is something that's not set up the right way. Might wanna try and redo the whole process just to be sure.
But before you do that have you checked the following? :

- Is the bill set up right? Is it set to do X amount of times or do until you have X Amount?
If set to the first one it might have run out of orders to do. If set to the second one your inventory might already be filled up. If so get rid of all the clothes part you already have that might be tattered.

- Is the filter for materials set up right? You said you placed cloth next to it, have you made sure that cloth is also allowed in the bill?

- Is the ingrediant radius set to a big enough area? (I'm guessing here it should be but it's worth a check non the less.)

That said, unless they are running around naked I normally ignore the tatterede clothes debuff since it's simple too time consuming and troublesome to maintain.
Nova225 Oct 15, 2016 @ 5:59pm 
Might be a dumb question, but is the bench facing the right way? I know I've absent-mindedly placed benches and coolers in the wrong direction before.
UnsungZero Oct 15, 2016 @ 6:44pm 
@JohnnyTheBoy - Yes, I have the bill setup to do it 1 time (currently).
- I have the filter setup to only use cloth. I've tried allowing it to use everything, didn't help.
- The ingredient radius is 999.
- I may need to just ignore it for now.

@Nova225 - Yeah, it's facing the right way so people can stand where they need to in order to tailor it out.

I'm mostly surpirsed I'm unable to force tailoring as a priority. That would fix everything.
Nemund Oct 15, 2016 @ 7:28pm 
Originally posted by snailian:
@JohnnyTheBoy - Yes, I have the bill setup to do it 1 time (currently).
- I have the filter setup to only use cloth. I've tried allowing it to use everything, didn't help.
- The ingredient radius is 999.
- I may need to just ignore it for now.

@Nova225 - Yeah, it's facing the right way so people can stand where they need to in order to tailor it out.

I'm mostly surpirsed I'm unable to force tailoring as a priority. That would fix everything.
You should be able to, something is wrong. Cancel the bill and start again. You may find it's just not registering the bill right.
ministrog Oct 15, 2016 @ 7:58pm 
It sounds like your pawn is not in the right zone in the Assign tab. It doesn't hurt to double check.
Nova225 Oct 15, 2016 @ 8:14pm 
Have you tried rebuilding a new bench? Install any mods that might have effected tailoring?

What are the colonist skill levels in crafting? I doubt pants even have a specific level, but it can't hurt to check.
Eagle_of_Fire Oct 15, 2016 @ 8:37pm 
Just to make sure; if you've set it to "make up to X" and you already have one or more in your stockpiles then the bill will turn grey and nobody will take it seriously.
Nemund Oct 16, 2016 @ 1:53pm 
Something someone mentioned in another thread. Are your tailors restricted to a different zone.
Stabby McStabStab Oct 18, 2016 @ 9:02pm 
I just bought this game and this is my first obstacle. I can't seem to get my colonists to tailor clothes.
Check that the bench is in an area your colonists can use. If they are unrestricted they can access anything, anywhere. If you've restricted them to 'Home' and the bench is outside it, they won't use it.

If you go to the work tab, you can set manual priorities for a job. Jobs with '1' are the most important and will be done first by a colonist. '4' will be done last, and blank job spaces won't be done at all. Try setting crafting (I think that governs tailoring) to '1' for the colonists you want to create the clothes.

As mentioned, ensure that the table has bills assigned which allow a colonist to create the specified clothing.
Awesome Wolfy Oct 19, 2016 @ 4:34am 
Originally posted by ✪TakeMeToYourDealer✪:
Check that the bench is in an area your colonists can use. If they are unrestricted they can access anything, anywhere. If you've restricted them to 'Home' and the bench is outside it, they won't use it.

If you go to the work tab, you can set manual priorities for a job. Jobs with '1' are the most important and will be done first by a colonist. '4' will be done last, and blank job spaces won't be done at all. Try setting crafting (I think that governs tailoring) to '1' for the colonists you want to create the clothes.

As mentioned, ensure that the table has bills assigned which allow a colonist to create the specified clothing.

I believe tailor covers tailoring but uses the 'crafting' skill said skill covers smithing crafting tailoring and maybe one other not sure
DiovanLestat Oct 19, 2016 @ 6:17am 
I can force Tailoring. There are only 2 times I can't.
1) Somebody is already using the machine, and I haven't set "drop on floor", so other's can remove their work
2) I've set a certain level skill to be needed, and the colonist is now above or under that level (this works beautifully for making dedicated tailors work on only their machine.)
actual trash Oct 19, 2016 @ 7:03am 
Originally posted by snailian:
I have colonists crying because their clothes are tattered.
So I built them a fancy electric tailoring table.
I hooked it up to electricity. I moved 500 pieces of cloth right next to the machine.
I setup a bill for a pair of cloth pants which requires only 50 cloth.
For one of my colonists who is great at crafting, I removed all his other priorities and set tailoring to priority 1.

From my undestanding, I've setup all the conditions to make this tailoring job happen.
Nobody is tailoring.

Also, when I select a colonist and right-click on the tailoring bench, I can't force tailoring as a priority as with the other crafting benches.

I'd love to get these guys some pants, but I'm at a loss for what else to try.
Any suggestions?

This is a bit of a dumb question, but I had this problem when I first played the game, you can't have patchwork clothing, it all has to be made out of one material.
ꌗꉣ꒒ꂦ꓄ Oct 19, 2016 @ 8:32am 
Option One: Vanilla:

One way to keep your colonists from the evils of tattered clothing is to adjust their outfits under

Assign -> Manage Outfits -> Select Outfit -> Anything

And drag the 'low end' slider of Hit Points until you get '50% - 100% hit points'

Once clothes become 'tattered' at 49%, they will remove them and look for >50% HP clothing stored in equipment racks (primary) or in stockpiles (secondary) to replace them automatically.

Equipment racks are the way to go, as clothing deteriorates when left on the ground. Usually make a 16x8 room in my base somewhere and just fill it up with racks set to allow only clothing... there's a similar room for only weapons, but of course make sure it is far from your prison - just in case. ;)

When appropriate traders come, sell off the tattered crap that's been piling up.

As your colony becomes more prosporous, you can get more finicky by editing outfits again and making them only wear Normal quality and up, then Good quality and up, etc.

Good+ quality clothing adds a bit to mood.

Option 2: Get a 'mending' mod, that lets you build a table that allows you to repair damaged clothing, armor and weapons.
Last edited by ꌗꉣ꒒ꂦ꓄; Oct 19, 2016 @ 8:33am
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Date Posted: Oct 14, 2016 @ 7:03pm
Posts: 14