RimWorld

RimWorld

The Blind One (Banned) Nov 1, 2022 @ 8:55am
How do I get rid of clubs?
Kinda awkward with my played hours but uhhh ...

what bill do I use to automatically get rid of clubs?

For some reason my burn bills don't seem to apply to them, I think it is because they have no quality modifier or something?

I haven't been successful with burning them automatically. They just pile up in my stockpile and I end up just burning them manually with molotovs.

Am I overlooking something completely obvious?

(p.s yes I am using mods, but quite a few, so if it does work in vanilla, plz let me know)
Last edited by The Blind One; Nov 1, 2022 @ 8:56am
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Showing 1-9 of 9 comments
I just load up a caravan and dump them somewhere else.
di eshor ribly Nov 1, 2022 @ 9:07am 
There should be a smelter bill for "destroy weapon", set the bill filters for "non smeltable materials" and your pawns should destroy them. If they're metal clubs a regular "smelt weapon" bill works.

Frag grenades work too if they're non-flammable and the smelter thing doesn't work.
Hoki Nov 1, 2022 @ 9:08am 
just like corpses i store them in the open in water unroofed stacking as many harmful effects as possible for durability.
UltimateTobi Nov 1, 2022 @ 9:10am 
Originally posted by di eshor ribly:
There should be a smelter bill for "destroy weapon", set the bill filters for "non smeltable materials" and your pawns should destroy them. If they're metal clubs a regular "smelt weapon" bill works.

Frag grenades work too if they're non-flammable and the smelter thing doesn't work.
What s/he said.
Daunmi Nov 1, 2022 @ 9:50am 
Originally posted by Hoki:
just like corpses i store them in the open in water unroofed stacking as many harmful effects as possible for durability.
This.

Make a stockpile somewhere in the open. Set it to only accept things you want to get rid of (clubs, in this case) then just leave them in the open to degrade away to nothing.

It's also useful for other things you end up not caring about (bows, tainted clothing, children) and I always end up with a garbage stockpile sooner or later. Eventually you get access to incendiaries and get rid of everything quickly.
The Blind One (Banned) Nov 1, 2022 @ 10:12am 
Originally posted by UltimateTobi:
Originally posted by di eshor ribly:
There should be a smelter bill for "destroy weapon", set the bill filters for "non smeltable materials" and your pawns should destroy them. If they're metal clubs a regular "smelt weapon" bill works.

Frag grenades work too if they're non-flammable and the smelter thing doesn't work.
What s/he said.

I mean I have bills set to destroy clubs WHATEVER THE SITUATION IS. Smeltable, not smeltable, burnable, not burnable, biocoded, non-biocoded, I don't give a hoot, all options enabled ... and they still don't burn them. Not in the crematorium, not on a fireplace, not in a smelter.

Every other item works perfectly fine though. They'll happily burn terrible knives and apparel away just not the clubs lol
Last edited by The Blind One; Nov 1, 2022 @ 10:13am
Astasia Nov 1, 2022 @ 11:20am 
A generic bill to destroy normal or lower quality weapons at a smelter should work unless you have mods breaking it. I can confirm this is how I always get rid of clubs after early game. I have a smelt bill for metal clubs and other weapons, and a destroy weapon bill for stone clubs and bows and such.
these people Nov 1, 2022 @ 11:46am 
You guys don't just sell them on the next caravan out? Sure they're only like a dollar, but they're not that heavy for the muffalos.
Narrowmind Nov 1, 2022 @ 2:43pm 
That's what I do. I just sell them. Especially with the new shelves, it's not an issue for me.
Last edited by Narrowmind; Nov 1, 2022 @ 2:43pm
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Date Posted: Nov 1, 2022 @ 8:55am
Posts: 9