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As a general rule of thumb for me, I don't bother making fine meals at all until I can provide a steady supply of them with ease. Until then it's paste. If you're having trouble keeping enough fine meals around for everyone, including a stockpile for when things go wrong, that's a bigger problem then a food binge.
It honestly wouldn't be so bad if all he did was eat 50% more but that's not what happens in practice. He's just closer to starvation 500% more often causing him to mentally break for dumb reasons. Wish that instead his hunger bar was 50% larger as well, this way he could eat two meals and not go hungry so fast the damn chonky bastard.
I mean, yes, it's a negative trait, it's supposed to be. It's right up there with Pyromaniac, Chemical Fascination, and Brawler.
That was mostly a joke, but brawler is still slightly negative. The melee bonuses are trivial and the lack of flexibility for that character is a pretty big downside. A skill 20 brawler has 91.2% melee accuracy, a skill 20 non-brawler has 90% melee accuracy. It's nowhere near as good a trait as say tough or jogger.
Both shooting traits are far worse because they offset the bonus with a penalty, brawler only adds a bonus.
Now take brawler and add tough, nimble and jogger, add clotter and faster healing genes, and extra melee damage. Hunt a thrumbo and wield its horn. Go hulk smash through enemies.
That is 4 traits. A tough nimble jogger is better than a brawler with any other 2 of those traits. The point being other traits make a better melee pawn than brawler which mostly just exists to force a pawn to be melee. Nimble is also not very good though, it's much better than brawler but it's still a fairly minor bonus.
As far as pure combat goes, the best melee pawn is probably Tough, Jogger, Trigger-Happy. You may be like, "Wait what?" but it's true. Trigger-Happy reduces the activation time on things like jump packs and locust armor which can allow a melee pawn to move staggeringly quickly around the battlefield.
You wouldn't do that if the pawn had a passion for melee and tough/nimble traits.
Many players consistently over rate brawler trait because they don't actually look at what it does. Simple math proves that the brawler trait is really not that good on a dedicated melee pawn. It's actually better on pawns who don't have a passion for melee and have a low melee skill. But why would you want to do that?