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Lore speaking idk, there`s no explanation presented as far as i know.
I'm sure the inverse is true too. If you can control mental and physical development on a genetic level, there are likely designer babies on planets that age so slowly that they effectively will never grow up, instead acting as forever children for rich parents who want a pet more than a person.
For worker classes though, having a child drain fewer resources and become a productive family member makes economic sense.
"Why does this game have an illogical mechanic?" Simple, it's a game. If you want a 100% accurate representation of real life, then go outside.
My Colony has been going for over 20 years.
you could just set adults to the same aging speed as kids, up to 1000% sounds like an interesting challenge and let's your vampires flex their immortality
Sorry to be a bit pedantic, but they're biologically only a few years younger than their parents, but chronologically will always be 20 years younger than their parents. Rimworld has always had a biological/chronological age split. It was originally used for things like cryosleep, but it makes sense here for children aging faster too.
Wait so the game DOES track the children as chronologically younger? I know that age is split into these two parts but I thought the game would just throw this rule out of the window in this special case and just make biological and chronological age the same for children until they are deemed adults.
Oh my god that's amazing. That means I can easily explain that stuff and just say my race ages quicker the younger they are. All makes sense and the lore is unharmed. Consider this thread completed!