RimWorld

RimWorld

Jyggalad Oct 29, 2022 @ 10:13pm
What to do with toxic waste packs?
Title. Do I just pack them up in a caravan and throw them somewhere on the map? Will they cause pollution on the map tiles I set them on? Or do they just despawn?
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Showing 16-30 of 34 comments
CHR3S Nov 14, 2022 @ 7:13am 
Originally posted by The Blind One:
Originally posted by Camp Tyrant™:

Unfortunately this is common in modern gaming. A feature has difficulty or mild opposition to the player? just mod it out, CookieAlliance has a mod for that.

I don't mind challenges, I mind frustrating game mechanics for the sake of 'balance'.

In fact, I'd be happy to see a more intelligent raider AI that properly seeks cover, positions pawns as a group, actively uses strategy to take down defenses and has a game plan in how it wants to steal your wealth.

The way the game does it right now is just throw ever bigger waves of suicidal idiots at you that will by sheer attrition and wave tactics attempt to disable all your IEDs, turrets and defenses.

If the AI was at least mildly competent, then wave tactics and insanely large raids wouldn't be necessary and tactics and strategy would become more important. I'd rather have smaller more realistic waves with lots of strategy and tactics involved than suicidal penal battalions.

Why don't you go study informatics and develop AI yourself?
The Blind One Nov 14, 2022 @ 7:26am 
Originally posted by CHR3S:

Why don't you go study informatics and develop AI yourself?

Because I'm too busy with four dimensional geometry and equations ...
SilverSpeedy Nov 14, 2022 @ 3:34pm 
I was thinking of putting in a room with roof on the edge of the map. Not sure if waste will move through the walls
Goldtooth™ Nov 14, 2022 @ 4:37pm 
Originally posted by SilverSpeedy:
I was thinking of putting in a room with roof on the edge of the map. Not sure if waste will move through the walls
It will
Bathory Nov 14, 2022 @ 4:42pm 
Careful following the advice in this thread, the next patch changes how friendly factions perceive toxic waste dumping. In the next update, factions might get angered even if you only dump waste on mutual enemies. At least, that's my understanding of things, I could definitely be wrong.
Goldtooth™ Nov 14, 2022 @ 4:45pm 
Originally posted by Bathory:
Careful following the advice in this thread, the next patch changes how friendly factions perceive toxic waste dumping. In the next update, factions might get angered even if you only dump waste on mutual enemies. At least, that's my understanding of things, I could definitely be wrong.

Like settling nearby, they will hate you if you dump waste on them
Optimax71 Nov 14, 2022 @ 6:19pm 
Need a early to mid game incinerator that is easier to research, expensive to build, that would produce toxic gas around it as a byproduct.
Hykal Nov 14, 2022 @ 6:37pm 
Originally posted by Optimax71:
Need a early to mid game incinerator that is easier to research, expensive to build, that would produce toxic gas around it as a byproduct.

Upcoming patches will have pollux seeds, which would be an alternative way to reduce toxic waste. Atomizer also uses less power.
Wantoomany Nov 14, 2022 @ 7:00pm 
Originally posted by Hykal:
Originally posted by Optimax71:
Need a early to mid game incinerator that is easier to research, expensive to build, that would produce toxic gas around it as a byproduct.

Upcoming patches will have pollux seeds, which would be an alternative way to reduce toxic waste. Atomizer also uses less power.

I wouldn't count on pollux seeds just yet. Patch notes nade it clear they will be rare, most likely you will only see them as quest rewards. With how many other rare items are competing as rewards odds are you will be able to build atomizers easier.
Spoonwood Dec 21, 2022 @ 8:33am 
Originally posted by Grudgin' Claus™:
Originally posted by maerchen:
I rather have a mod that removes that game feature than another feature (tree) that handles this.

Unfortunately this is common in modern gaming. A feature has difficulty or mild opposition to the player? just mod it out, CookieAlliance has a mod for that.

No. *Fortunately* this is common in modern gaming, *whatever* the reason for doing it is. People can mod games to play them how they like, instead of playing something else OR not playing a game not designed well for that player at all. Also, note that Rimworld has different modes and difficulties. And it has plenty of customizable difficulty settings for whatever sorts of experience the end level player sees fit.

Mods can cause problems in multiplayer games with griefers or competitive games, but in single player games like Rimworld, it is very good that players can mod around features that they do not enjoy or to features that they will enjoy more.
Goldtooth™ Dec 21, 2022 @ 8:40am 
Originally posted by Spoonwood:
Originally posted by Grudgin' Claus™:

Unfortunately this is common in modern gaming. A feature has difficulty or mild opposition to the player? just mod it out, CookieAlliance has a mod for that.

No. *Fortunately* this is common in modern gaming, *whatever* the reason for doing it is. People can mod games to play them how they like, instead of playing something else OR not playing a game not designed well for that player at all. Also, note that Rimworld has different modes and difficulties. And it has plenty of customizable difficulty settings for whatever sorts of experience the end level player sees fit.

Mods can cause problems in multiplayer games with griefers or competitive games, but in single player games like Rimworld, it is very good that players can mod around features that they do not enjoy or to features that they will enjoy more.

Okay, thats like, your opinion man. You can mod out all the things that mildly oppose you.
Yxklyx Dec 21, 2022 @ 8:52am 
I have two Pollux trees now and a three space zone set to critical for wastepacks. I might be able to make the zone a bit larger.
Wantoomany Dec 21, 2022 @ 11:23am 
Three trees seems to be able to take care of 2 stacks of waste effectively, might even be able to do more. My only problem is while it's killing the waste over time. Each time a pack bursts, There is a chance of getting 50 to 100 cocoons spawning.

In just one game year, I've had the cocoons spawn twice, with less then 20 tiles polluted. Might just be bad luck, but it seems excessive. Especially when it seems using the tress to remove pollution is a mechanic the game wants you to use.
ichifish Dec 21, 2022 @ 4:20pm 
Originally posted by Yxklyx:
I have two Pollux trees now and a three space zone set to critical for wastepacks. I might be able to make the zone a bit larger.

I just discovered the trees don't function if they're planted too close to buildings, so plan accordingly.
Narrowmind Dec 21, 2022 @ 5:01pm 
Are the trees an equal option, a rarer option, or poorer option to the late game atomizer? I played 150 hours and never saw one. Maybe it was something I did, not sure.
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Date Posted: Oct 29, 2022 @ 10:13pm
Posts: 34