Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry if I've missed something.
I don't know if anyone else felt this way, but the de-atomizer station was really underwhelming for the cost, research, power consumption, and time it takes to get rid of toxic waste.
be aware that the pollution will spread to neighboring tiles so don't dump them too close to your home
Unfortunately this is common in modern gaming. A feature has difficulty or mild opposition to the player? just mod it out, CookieAlliance has a mod for that.
I don't mind challenges, I mind frustrating game mechanics for the sake of 'balance'.
In fact, I'd be happy to see a more intelligent raider AI that properly seeks cover, positions pawns as a group, actively uses strategy to take down defenses and has a game plan in how it wants to steal your wealth.
The way the game does it right now is just throw ever bigger waves of suicidal idiots at you that will by sheer attrition and wave tactics attempt to disable all your IEDs, turrets and defenses.
If the AI was at least mildly competent, then wave tactics and insanely large raids wouldn't be necessary and tactics and strategy would become more important. I'd rather have smaller more realistic waves with lots of strategy and tactics involved than suicidal penal battalions.