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for example, if you keep getting low quality tends the average length of the mechanites can last for ages, where as max tends with glitterworld meds can take as little as three with someone skilled enough.
also make sure no one get's the floor dirty it messes with the infection chance of the hospital.
Edit: make sure you know what Disease and it's mechanics your working with, check the wiki.
Sensory Mechanites give massive boosts to certain stats, but also give a large increase to Rest Fall Rate. The pain's Consciousness reduction will slightly reduce a pawn's actual effectiveness, and gives negative moodlets to most colonists. However, this "disease" is useful if these stats are important, like a Social pawn.
Treatment does not cure the disease, it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do.
Note that the pain will incapacitate pawns with the Wimp trait. You can install the painstopper implant, inject them with Go-juice, or use the Painblock psycastContent added by the Royalty DLC to negate the pain, making them motile.
The only cure for this disease is time; it will fade in 1-2 quadrums.
It's only activated through God Mode now, and you remove the hediffs directly from the pawn's health tab.
Frankly, if I get either of the parasites early I just remove it; I can't be bothered with that kind of multi-quadrum annoyance when I've got a colony to build.