RimWorld

RimWorld

マルコ Oct 28, 2022 @ 12:39am
new quest to become mechanitor poorly implemented
There are cases in which for wathever reason you need to re-settle somewhere else, the problem in doing so is that this is basically a cheat in the game because negative events like raids have a chance to spawn in the old settlement while you relax in the new one.
So when you resettle and you want to play an honest game, then you have to abandon the previous settlement and keep only 1.
The problem is, the game doesn't allow you to re-settle later on on a settlement that you've previously abandoned, therefore you lose access to the starting quest to become a mechanitor.

Now, don't bother explaining me that "actually, there are other ways to become mechanitor!" both because I already know that but also because it is beside the point of this topic.
Last edited by マルコ; Oct 28, 2022 @ 12:40am
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Showing 1-11 of 11 comments
Jaasrg Oct 28, 2022 @ 12:42am 
Mods will fix it.
martindirt Oct 28, 2022 @ 1:37am 
You don't like it, mod it.
Fyredrakon Oct 28, 2022 @ 1:38am 
The exostrider remains (which will artificially trigger the mechanitor raid quest) only spawn on your starting tile, not any other maps in the world. Solution: get the quest from the exostrider remains before abandoning the tile. Or wait for the quest to spawn naturally(it will eventually). It would be poorly implemented if you could get a mechanitor for every new map you settle in.
martindirt Oct 28, 2022 @ 1:40am 
Originally posted by Fyredrakon:
The exostrider remains (which will artificially trigger the mechanitor raid quest) only spawn on your starting tile, not any other maps in the world. Solution: get the quest from the exostrider remains before abandoning the tile. Or wait for the quest to spawn naturally(it will eventually). It would be poorly implemented if you could get a mechanitor for every new map you settle in.

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マルコ Oct 28, 2022 @ 1:57am 
Originally posted by Fyredrakon:
It would be poorly implemented if you could get a mechanitor for every new map you settle in.

Absolutely, that's why the good and logic implemention is the one in which you ca re-visit an abandoned tile.

Originally posted by Fyredrakon:
Solution: get the quest from the exostrider remains before abandoning the tile. Or wait for the quest to spawn naturally(it will eventually).
And again, this isn't a topic about alternative solutions to get the quest, that's beside the point and just a way for people like you (I assume) to cope with it and "look the other way" when someone presents you something poorly done.
I even wrote it in the first msg.:
Now, don't bother explaining me that "actually, there are other ways to become mechanitor!" both because I already know that but also because it is beside the point of this topic.
Last edited by マルコ; Oct 28, 2022 @ 2:04am
Fyredrakon Oct 28, 2022 @ 2:05am 
Originally posted by マルコ:
Absolutely, that's why the good and logic implemention is the one in which you ca re-visit an abandoned tile.
I guess this was your original goal, not really clearly stated, but we got there. Unfortunately game don't work like that. The method for devs to take to do what you want is to save abandoned settlement statuses (like exostrider present or destroyed) to a tile generation, which seems doable, but I'm not sure.
martindirt Oct 28, 2022 @ 2:08am 
Abandoned settlements are forbidden tiles since 1.0
I'm doubt T would change this, just because 0,005% of the players wants to go back for the Exo.
マルコ Oct 28, 2022 @ 2:37am 
Originally posted by martindirt:
Abandoned settlements are forbidden tiles since 1.0
I'm doubt T would change this, just because 0,005% of the players wants to go back for the Exo.
Understandable, then I would rather have the quest not be there in this form in the first place... I would rather have the quest being offered to you early and reliably like it happens with the one to become royalty or the one about the spaceship.
The current implementation seems very sloppy to me (for the reasons explained above)
and I would expect more polish from a game this renown (and from a 25€ DLC) :\
Last edited by マルコ; Oct 28, 2022 @ 2:41am
HunterSilver Oct 28, 2022 @ 2:43am 
You're allowed to fail or ignore quests, even early quests. There are alternative methods to engaging with the content. What's the issue? That you can find cases where you can fail the quest?
マルコ Oct 28, 2022 @ 2:49am 
Originally posted by HunterSilver:
You're allowed to fail or ignore quests, even early quests. There are alternative methods to engaging with the content. What's the issue? That you can find cases where you can fail the quest?
I mean, if that helps you cope with it you're free to frame it like that, but in reality clicking a recycle bin icon that says Delete on a quest is very clearing making you aware it's going to discard it (if you ever played a videogame in your life or used a computer once), while moving on another tile on the world map has NOTHING that would point to the fact and make you aware that you can't come back later for it. Therefore it makes for a frustrating surprise during the first run you do that mistake, and a poor game-design by accident in general.
If you can't see it, I don't know what to tell you.
Last edited by マルコ; Oct 28, 2022 @ 2:52am
HunterSilver Oct 28, 2022 @ 2:52am 
It's okay to be upset, but don't get too caught up on it. You'll get more opportunities to engage with the content over time with your colony. If you desperately hate that you missed an early quest reward, you can load an older save or just go into dev mode and give yourself the quest reward.
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Date Posted: Oct 28, 2022 @ 12:39am
Posts: 11