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that's just to lower the amount of pollution that starts out on the map, doesn't stop it from being created :(
https://steamcommunity.com/sharedfiles/filedetails/?id=2879732550
It would feel more engaging and be more of a decision of when to add more mechs if they had an increased upfront wastepack byproduct cost for construction, scaling with size of the mech, but upkeep was more demanding of power. Managing battery reserves or putting chemfuel gens online as needed to deal with mech recharge demands is more entertaining resource management, but this mod will do for now.
This is the easy answer. Just drop pod your stacks (25 per pod) on an enemy settlement. All that happens is that their tile gets more polluted. It isn't really a quick solution though, if you take those 'hold my wastepacks' quest though. They can offload a ton of em on ya, and it'll take time (and components) to launch em all off.
But its still the best method until you can ramp up and get the atomizer. Or embrace the toxic lifestyle... XD
However, polluted tiles seem to spread naturally, as I started a game with 0% pollution and eventually saw polluted tiles on the map.