RimWorld

RimWorld

マルコ Oct 27, 2022 @ 4:42am
wish this game would allow you to recover as a single colonist
I'm experiencing this more now that I'm playing as a lone mechanitor, it sucks that when I inevitably die there is no recovery from it, the base I was carefully planning in it's architecture is gone for good. EVERY TIME.
This game is meant to build great stories, of success and failure, but it always build this sh*tty stories for me because there is 0 recovery from the failure.
I've read online people saying if you wait long enough someone joins, but after waiting for more than an hour I can say that's either doesn't happens anymore when your last colonist dies, or is too rare to be considered a viable method.
It sucks really, you can't even embark again and have a new crew starting on an abandoned fort as it happens in Dwarf Fortress since here you're forced to generate a new world every time, seems such an obvious win from a game design point of view that I cannot understand why it doesn't work like DF.
I'm getting frustrated at this game for this reason, and it's a shame since the game is nice...
Last edited by マルコ; Oct 27, 2022 @ 4:44am
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Showing 1-15 of 37 comments
whatamidoing Oct 27, 2022 @ 4:46am 
If you're getting unlucky with the event firing you can just fire it manually in dev mode.
Rigben Oct 27, 2022 @ 4:47am 
You do have a chance to get a man in black when you have no more colonist but that's not 100%. You can get a mod to make one show up each time though i'm pretty sure.
マルコ Oct 27, 2022 @ 4:50am 
I have prejudice against both using dev mode (cheating, not playing the game the way it was intended to be played) and using mods (same reason) so those are not options in my case.
I always only judge a game based on the vanilla experience the developer provides, and in this case I'm disappointed.
Last edited by マルコ; Oct 27, 2022 @ 4:52am
Rigben Oct 27, 2022 @ 4:56am 
Originally posted by マルコ:
I have prejudice against both using dev mode (cheating, not playing the game the way it was intended to be played) and using mods (same reason) so those are not options in my case.
I always only judge a game based on the vanilla experience, and in this case I'm disappointed.

Was it the games fault or your own fault though? I am not saying you are in the wrong in any way but are you playing a difficulty beyond your abilities? Often times I have specific goals I will start on a lower difficulty setting and amp it up as my colony progresses.
BlackSmokeDMax Oct 27, 2022 @ 4:59am 
I see you have yet to embrace the maxim "Losing is fun!"

You're enjoyment will expand once you do so!
マルコ Oct 27, 2022 @ 5:08am 
Originally posted by Rigben:
Was it the games fault or your own fault though? I am not saying you are in the wrong in any way but are you playing a difficulty beyond your abilities? Often times I have specific goals I will start on a lower difficulty setting and amp it up as my colony progresses.

is not the game difficulty, is just sometimes you mistep or something doesn't go exactly as planned.
In this run I've started in naked brutality "strive to survive" with a girl with 20lvls in shooting, obtained the mechlink from the quest (outsmarting with traps the scyther protecting it), installed it, survived through the fall and repelled many raids, food was sorted out for good (massive overproduction stashed in cold room) so now I only had to advance research.

A single raider with a knife comes, as the many before her is supposed to get 1-2 arrows,step on the trap and go down, but this one took the arrow, tanked the trap and was still up! And stabbed me... I always watch their stats beforehand, she wasn't Though or anything, she wasn't supposed to stand through that trap... so I didn't took extra measures.
Sure, I could have been less cheap and use steel traps rather than wood at that point, but that's not the point, if it wasn't that it would be something else, maybe simply me misstepping or something... and the fact the game doesn't allow recover in this loner scenario is "meh", disappointing.
Last edited by マルコ; Oct 27, 2022 @ 5:11am
whatamidoing Oct 27, 2022 @ 5:13am 
Originally posted by マルコ:
I have prejudice against both using dev mode (cheating, not playing the game the way it was intended to be played) and using mods (same reason) so those are not options in my case.
I always only judge a game based on the vanilla experience the developer provides, and in this case I'm disappointed.
You're intended to play the game in whatever way helps you make the sort of story you want to have. Dev mode and mod support aren't accidental additions to the game.
You're trying to play an intentionally difficult scenario, with one person. This isn't DF, where your fort is composed of settlers from a well-established civilization. In these one-man starts you're a person/group who got stranded (sometimes intentionally) on a rock at the edge of galactic civilization, with zero practical contact with anywhere else.
Aranador Oct 27, 2022 @ 5:26am 
In my experience the lone mechanator is kind of invincible. If you did the bit with the crashed space chunk and calling down the drone and defeated the scyther, then you installed the mech implant, then a mech joins you out of the sky. Draft it, send it to tank knife girl while you use all the arrows you want.
マルコ Oct 27, 2022 @ 5:28am 
Originally posted by Aranador:
In my experience the lone mechanator is kind of invincible. If you did the bit with the crashed space chunk and calling down the drone and defeated the scyther, then you installed the mech implant, then a mech joins you out of the sky. Draft it, send it to tank knife girl while you use all the arrows you want.

That's exactly the "extra measures" I was talking about in the post above
But that's still not the point, in my opinion. The point is not this one specific instance imo, is the fact that there is no reason to throw away the time you spent carefully designing the base architecture to something random.
It could be passed down to some new explorer (ofc in worse condition, maybe raided once or twice and half burnt) and the tale could continue past the tragedy
That would be good game design (looking at DF).
Rimworld does so many things right that is baffling to see it do this completely wrong, don't you think?

What bothers me is not the losing, but the story abruptly ending when it could continue as a new story while retaining the "lore" of what had happened there before
Last edited by マルコ; Oct 27, 2022 @ 5:42am
Ishan451 Oct 27, 2022 @ 5:46am 
These two statements don't really go together.

Originally posted by マルコ:
I have prejudice against both using dev mode (cheating, not playing the game the way it was intended to be played) and using mods (same reason) so those are not options in my case.
I always only judge a game based on the vanilla experience the developer provides, and in this case I'm disappointed.

Originally posted by マルコ:
It sucks really, you can't even embark again and have a new crew starting on an abandoned fort as it happens in Dwarf Fortress since here you're forced to generate a new world every time, seems such an obvious win from a game design point of view that I cannot understand why it doesn't work like DF.
I'm getting frustrated at this game for this reason, and it's a shame since the game is nice...

The game is intended to be "lost" eventually. It is how the stories are meant to end. Another game puts it like this "this is the story how you died". In Rimworld it is the story how your pawns died.

I do agree that it would be nice if you could embark again on the same map, maybe find your settlement in ruins and rebuild in the ruins of the old... a sort of "new game +" and maybe there is a mod that does that. But for now that is not show the game is intended to be played. You are not supposed to have an easier time the 2nd time around.
whatamidoing Oct 27, 2022 @ 5:49am 
Originally posted by Ishan451:
I do agree that it would be nice if you could embark again on the same map, maybe find your settlement in ruins and rebuild in the ruins of the old... a sort of "new game +" and maybe there is a mod that does that. But for now that is not show the game is intended to be played. You are not supposed to have an easier time the 2nd time around.
That's basically what forcing a wander joins event with dev mode does, especially if you let a few raids happen (or just manually fire them) to smash the place up some more.
Lepidus Stupidius Oct 27, 2022 @ 5:50am 
I don't know why you are complaining about one colonist starts being hard to recover from, that's kind of the challenge. If you want a more recoverable start, choose crashlanded.
Rigben Oct 27, 2022 @ 5:52am 
Originally posted by マルコ:
Originally posted by Rigben:
Was it the games fault or your own fault though? I am not saying you are in the wrong in any way but are you playing a difficulty beyond your abilities? Often times I have specific goals I will start on a lower difficulty setting and amp it up as my colony progresses.

is not the game difficulty, is just sometimes you mistep or something doesn't go exactly as planned.
In this run I've started in naked brutality "strive to survive" with a girl with 20lvls in shooting, obtained the mechlink from the quest (outsmarting with traps the scyther protecting it), installed it, survived through the fall and repelled many raids, food was sorted out for good (massive overproduction stashed in cold room) so now I only had to advance research.

A single raider with a knife comes, as the many before her is supposed to get 1-2 arrows,step on the trap and go down, but this one took the arrow, tanked the trap and was still up! And stabbed me... I always watch their stats beforehand, she wasn't Though or anything, she wasn't supposed to stand through that trap... so I didn't took extra measures.
Sure, I could have been less cheap and use steel traps rather than wood at that point, but that's not the point, if it wasn't that it would be something else, maybe simply me misstepping or something... and the fact the game doesn't allow recover in this loner scenario is "meh", disappointing.

On the upside atleast they went down fighting instead of having a meteor drop on them heh. Sometimes that's just how it goes though, I have had more then my fair share of bad loses but that's just part of it.

Again not to say you are wrong in how you feel but that is a risk you take starting with only 1 pawn.
マルコ Oct 27, 2022 @ 6:11am 
Originally posted by Rigben:
Again not to say you are wrong in how you feel but that is a risk you take starting with only 1 pawn.
Fair, next time I'll recruit one along the way and try with two
Last edited by マルコ; Oct 27, 2022 @ 6:11am
BlackSmokeDMax Oct 27, 2022 @ 6:54am 
Originally posted by マルコ:
Originally posted by Rigben:
Again not to say you are wrong in how you feel but that is a risk you take starting with only 1 pawn.
Fair, next time I'll recruit one along the way and try with two

You can also just let the game run after you lose. Usually at some point the game will give you a wanderer join events. There is a button when you lose to continue anyway. Press that. And wait. Wait. Wait. Wait. This could take a while. Wait. Wait. Think you get the point! :)
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Date Posted: Oct 27, 2022 @ 4:42am
Posts: 37