Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Remove relationship
Never tried with psychic bond, save your game before you doing it.
What are the odds of ever encountering that pawn again? LOL... she was 3 days from giving birth, too... yikes. Should she theoretically be at one of their settlements or does she go poof?
I tried to load a save and see if I could just like, capture her and go to war with that faction over it -- but interestingly it said she was in *MY* faction and all of her stats were set to "-" due to being passive quest npc. So... wholly useless and I couldn't capture her or anything anyway. So now my guy's got this -25% consciousness debuff I don't know what to do with.
I could hook him on some sort of stimulant, I suppose? Anyone know any consciousness boosts that don't require a drug addiction? (ah... a conversation like this can only be had in Rimworld...)
I have seen pawn's return time and again. Every pawn is persistent. I have had released injured raiders return, relationships, and more.
I don't actually know anything about dev mode.
Highmate is a xenogerm, adding any new xenogerm to a Highmate will replace all their abilities including the bonding gene and cause the existing bond to cancel. If you build an exact copy of the Highmate xenogerm and implant it into them then that will also reset the bond because for a moment the ability is removed before being readded. This is actually a bit of an issue that may be fixed because the bond only forms when the relationship forms, so if you change the genes of a Highmate they lose the bond with their partner and can't get it back without breaking up and starting a new relationship.
I feel like it really should, though...
Apparently it's a "first time only" thing.