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First is simply the incinerator. During post-combat cleanup, turn your hauling priorities up on your pawns so they keep the ovens going.
Second is to make a stone building (open roof optional), pile the corpses up, leave the door set to open and forbid it. Then start firing molotovs or incinerator guns in the room (or the new fire breath works also). Let the corpses burn, un-forbid the door, and fill it up again.
Before this, I try to find some water (preferably running) and set that as the dumping zone. Corpses rot faster there. Running water + outdoors + no roof means 4-5 points of decay/day. Animals may come by and take a bit, making the process faster.
Another way is to butcher them and turn them into fuel, kibble, or chow for your prisoners. A pen full of pigs or boars will make fresh corpses disappear pretty quick as well.
Forbid that area for your colonists, let the slaves do the dirty job.
They don't, and aren't supposed to. The body desiccates down to bone, but never deteriorates because it's protected from the elements. The point of graves is to keep bodies around, generally to remember them. Throw a body into some shallow water or marsh and it will be gone pretty quickly, or instantly dispose of it in a crematorium. Rot stench doesn't begin until a body starts rotting, you can clean up most threats without it becoming an issue. Manhunting animals though can create a problem, but you are probably going to want to deal with the rot stink briefly to get rid of them anyway.
just place a stockpile for corpses in front of you entrance area and let the elements handle them.
even burning them in an incinerator takes to long imo.
Dump them in Fireproof rooms (usually made of stone) and toss a molotov in there.
Animals such as dogs, pigs, etc. will happily chow down on bodies for nutrients.
Setup a crematorium and a body dumping pile next to it.
Load them onto a caravan and dump them onto the world map.
Etc. etc. etc.
You have a lot of choices.
I'll often make a graveyard outside my base when doing a single-colonist game. Usually smaller raids so it isn't as daunting to bury them all - but still, can wind up with hundreds of graves. You'd think further raiders would see the huge graveyard with potentially some of their ancestors in it and think twice, but nope. They get buried the next day too.
Just added one of those mass grave mods, to make it quicker and easier. I like being a good person but sometimes it's so inconvenient.
...Granted, it's a bit easier when the trained animals or hauler drones bury them for you, but someone still has to dig the hole.
Two other options though? With the curtains, one can make for meat eating animals, a corpse freezer. I once fed pigs entirely off this. Having the curtain room a freezer.
Third option I do? I will set up the dumping stockpile on water that is on the map. Especially if there is any marshy areas. Marshes will break down bodies fast.
Just end up wanting to get them moved sooner rather than later.
The corpse stink doesn't cling more than a few seconds I guess. So no real need to worry about lung rot unless I am intentionally bathing my colonists in corpses? lol
Also, allow your pets access, so they can nibble.
Burn rooms are good for removing rotting animal corpse(s), tainted clothing, drugs etc too.
:)
You can get yourself a colonist whose sole job is being an undertaker or you can go full cannibal.