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A bond that developed within a single day, unprompted, by the pawn walking near the dog, despite the fact it was then immediately scooped up for the following week by it's dedicated master and handler? It absolutely should be transferable, or rather should never have happened in the first place. Bonds don't form with anything in hours. They also fade when neglected, and new ones replace them.
If that's the best thing I can do, it's pretty ridiculous. I guess I'll have to find a mod or use console commands, as much as I hate "cheating", but this is a really daft design oversight.
I'm guessing how it happened, all I know is within the first day the pawn got the "not master of bonded animal" mood debuff, I assume the dog "nuzzled" him as soon as they landed, but this bond should not have formed at all when the pawn wasn't assigned to handling and somebody else, immediately, was. They should have to spend a lot of time with eachother for this kind of (apparently) unbreakable bond to form.
This isn't what happened, because the mood debuff wasn't there immediately after job assignment. As above, they got the bond from a single nuzzle, which absolutely IS odd, and silly.
No idea why people feel the need to defend developer mistakes.
I could live with that, what's bothering me about this is it appears to be permanent. There should be a periodic dice roll for when that bond can end or a bond can start with somebody else, just like there is for human relationships. It makes no sense this pawn and the dog should be bonded for life after spending a few hours around eachother.
"Perfectly reasonable" - An unbreakable bond, for life, from a single interaction. What a load of utter bollocks. Oh yeah and it also causes a -3 mood debuff not being this animals master, similar to the trauma of seeing a corpse. Sure, all very reasonable.