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Honestly, no, I think one arm on two different people pays more, but it's up to you.
Also, of all the legendary weapons the minigun is the best if I'm not mistaken, because it increases the accuracy, so it won't be missing at all, and the damage per shot too, nothing survives a single burst.
And a legendary minigun still has forced miss, doesn't it???
The old forced miss mechanic was removed, but a legendary minigun still only has 27-38% accuracy and you can never get the hit rate higher than that in normal situations even with perfect pawn accuracy. Those misses can still hit if enemies are grouped, which is where the minigun becomes effective. Chain Shotgun and Charge Rifle are both better for single target in most cases. Minigun is pretty slow and not ideal in most situations, it's basically a killbox weapon.
The fact that it obliterates everything around the main target too is just a bonus, it is the single pawn that can solo most of the raids in the game, specially if you throw in a couple of consumables and/or psycasts.
It goes something like this, low skill = HSMG, Medium skill = Assault Rifles, High Skill = Charge Rifle, masterwork or specially legendary quality = miniguns (by far).
Notable mention for automatic shotguns, specially against infestations behind a wall of 3 melee fighters in a corridor, though they aren't necessary and insects are easy enough at a chokepoint.
Edit: At least in vanilla.
Charge rifles have bit less range than assault rifles, so they are not really the higher skill weapon. Their main draw is their higher than usual armour pen, which can be extremely useful against anything with real armour. You can also play the game without any of the weapons mentioned if you are not going to stand somewhere and dps for minutes.
It's not. Legendary minigun is 20.95 DPS with 22% AP, Legendary Charge Rifle is 19.07 but has 55% AP (against anything normal sized with more than like 33% armor the Charge Rifle does more DPS), Legendary Chain Shotgun is 26.97 DPS with 21% AP.
Francis John did a weapon comparison test which has been linked a lot when people ask about the best weapons, it's pretty good for the most part, except the test was done against centipedes with a bonus chance to hit (because they are large targets) which heavily favors inaccurate weapons like SMGs and Miniguns. Even still the Charge Rifle beat it in most cases because of the higher AP, a perfect colonist with a legendary minigun eventually pulled ahead slightly but that was entirely because of the large target bonus against centipedes.
These are on paper comparisons, the issue with miniguns in most fights is it takes a long time to warm up, fire a full burst, then cooldown, against anything other than a centipede that's generally overkill and a lot of time is wasted. Charge Rifle fires basically twice as often and one burst with a legendary will often kill a human enemy, in practice it ends up being almost twice as effective as a minigun against spread out human targets, not even mentioning the increased mobility.