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Edit / add :
I couldn't force them to go to the drug storage cuz it was quite far from the defense line and I was already getting other pawns on minor mood break - they were all drafted the moment the infestation started which was at night to minimize wealth loses.
That's a total of +37 (joywire +30, augments +7). I averaged two bionic parts, including the joywire, since you didn't specify.
That's a net of -2 (37 - 39). Not enough to bring a pawn from neutral mood down to mental break levels. There has to be other penalties you didn't handle.
Ppls who didn't seen any situation irl, only watched action movies and playing CSGO, thinks it's ez for soldiers. It's not. And don't think it's easier for veterans, bc it's harder. It's goes harder every time you risk your life, every time you point your gun on another ppl, and every time you pull the trigger. It's just goes harder. Your hands start to shake, nightmares coming, your heart skips a beat when somebody slams the door, your eyes continuously looking for threats.
There are therapies to help you handle this, there are pills to help you stay "calm" or help you sleep. But it's building up inside you. You can drink, smoke, you can go to the gym, you can try many things and shts to release some steam, but it's building up. And you break. Not everybody breaks the same way. Some crying for hours, some goes berserk, some gets tantrum and smashing everything in the room. Some ppls start killing spree. Silent ones start cleaning their room.... over and over again.
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...
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Breaking mid combat, after combat, or in a RW situation (even if you have a thriving colony, death and threat is always there, behind the shiney curtain) it's so common. The game is just too forgiving.