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Had my pawn with bionic arms melee attack a prisoner doing a prison break.
Her arm broke off.
Thanks for clearing that up. That makes a significant difference in my playstyle as I was avoiding Marine and Cataphract armor because I thought moving and movement were the same thing. I still like a lot of mobility on my melee pawns, but now I don’t have to worry about them putting on the heavy stuff when they’re door blocking.
Maybe I don’t get the math, but a dodge of 30% seems pretty substantial if you’re not using a standard line-up-and-shoot killbox. Considering that blockers often have to withstand 20+ hits even a 10% increase could make a big difference. Sure, there are more efficient setups than melee, but if your scenario or playstyle prevents them, getting as close to 40-50% seems like a good move.
One thing I’ve been curious about is how the to hit chance for non-humans is calculated. Animals seem to hit quite frequently, regardless of their type.
Thanks! Where did you find that?
Edit: the number seems to have changed from 6 to 4 since I quoted you.
Edit edit: and thanks for the location.
Could you simulate health (manipulation/moving) by reducing the hit/dodge chance for each hit taken? Maybe that’s getting too far away from the original formula, but the point being that a successful hit translates into more successful hits.
Depends on how much it reduces : P Your tank will likely tank more than 1 fresh raider after one another and so just get worse and worse. Bionic arms and legs can ease that a bit since there is no extra reduction from pain.
It's a matter of perspective. On it's own it sounds decent, but when compared to everything else it's a bit trivial. A colonist in full legendary cataphract armor can take 10-20 times as many attacks as a naked colonist. A colonist in full cover can take 4-5 times as many attacks as a colonist out in the open. A colonist with the tough trait can take 2 times as many attacks as one without. A colonist at max melee skill can take 1.5 times as many melee attacks as a colonist at 0 melee skill from dodge.
It "helps" but it's absolutely not going to be the deciding factor in most combats, especially since most enemies in most raids are shooting at you.
I tried doing it a lazy way (proportional to the hp) and it ends up in an infinite loop once I try 10 hits to kill and I cba to figure out why. It hits 0:1000k at 4 hits. No guarantee the numbers are accurate.
Thanks!
Nobody's missing twice as much. I don't know where you're getting that idea...