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However, you're wrong that it uses too much power. Realistically, it uses WAY less power than it should. You can power it with 2 solar panels that take up less space than the area it lights up to the same intensity as the sun powering the panels.
They generate power constantly, and why is that important? Because batteries aren't 100% energy-efficient, they waste 50% of the energy while they are recharging. having a constant source of power is a lot more valuable than the numbers would suggest.
Sun lamps pair really well with solar power, for obvious reasons as mentioned above, and those are quite cheap to research, produce, and don't take a whole lot of space, they work at the exact same times so every bit of energy produced is 100% energy-efficient if you're powering sun lamps with them.
There's also a mod that lets you reduce the power usage of sun lamps and regular lights ( since those use more than seems reasonable, too. Seriously, even if we're talking incandescent and not LED lights or some such, it's excessive... ). Can't recall the name offhand.
Lightning does essentially nothing, providing 1700W (assuming 0% natural light level) for a few ticks. Not enough time to run an extra consumer, and only enough to charge batteries for approximately 0.6Wd (for comparison, batteries hold 600Wd max, so 0.6Wd is one thousandth of a full battery).
https://rimworldwiki.com/wiki/Solar_generator
How many batteries are in your array? One single battery would need 0.6 x (600 / 4) = 90 lightning strikes in order to charge up to 25%, which seems like a lot for one flashstorm. Multiply with the amount of batteries in your array.
Would be cool
Living far from the equator also has a very noticeable impact on sunlight change during seasons. E.g. high up north your solar panels might not provide enough power anymore during winter.
@op: if you have natural sunlight, there is no reason to use sunlamps. You can build hydroponics outside if you want to and are e.g. in a desert with bad soil. Having the ability to grow non-mushrooms when it's too cold for that, sunlight is limited or a toxic fallout is happening is priceless. You growing effectively ignores much of the world at that point.
Toxic Fallout no. Volcanic WInter yes, slightly. Volcanic Winters drop light levels to 90% max for the duration.
Solar generator numbers really shouldn't be fluctuating like that. During the morning they rise up to full power over a short duration and during night they drop down over an equal duration. but during the day and night they should be rock steady outside of the occasional blip from a lightning strike.
Wind Turbines do fluctuate a lot and their power does change significantly based on weather. Like fog means 50% less wind and thunderstorms mean 150% more wind.