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https://rimworldwiki.com/wiki/Infestation
My advice is to just not worry about it, infestations are a "major threat" and storytellers will only send one of those at you at a time, infestations tend to be a lot easier to deal with than pirates as long as you go take them out right away. You don't get any extra attacks by having infestations, it's like getting a manhunter pack instead of a raid. So bottom line is having infestation points on your map usually makes the game slightly easier, getting an infestation is a "win" and you get some valuable jelly and a lot of free meat. The only time it should really be a concern is if the spawn location is inside of your base, as they can spawn and destroy furniture and workbenches before you can deal with them later in the game which is costly.
There are many ways to deal with them without preventing spawns like creating a heat trap or turning the area into a huge freezer as well. But I am not too sure about how to do that.
I have it completely closed off with double or triple walls with a large empty interior space where the bugs will spawn in. I have a bunch of incendiary mines rigged up with lots of burnable columns of wood around them in that space.
When the infestation spawns, one of the insects is bound to step on an incendiary mine, setting off a cascading trap of other mines and wooden structures going up in flames causing an instant cookout where they all get burned and turned to crisp inside the mountain.
It's basically an automated infestation cooking system. As soon as an insects triggers the trap they will all be burned to death in the mountain cooker.
This basically means every time a big threat event takes place and rolls an infestation, I basically can just relax and take a few extra days off in the game as the bugs will die by themselves.
I think the game has spawned a big infestation in the same mountain like 10x in a row by now lol
EDIT: Tested it there is not the slightest chance of freezing a mountain.
Campfires can only heat a room up to 28C max. Similar to how Passive Coolers can only cool down to 17C. If you want to push temperatures outside the comfortable ranges you need powered heating/cooling, or just set things on fire.
Use a mod that gives you chitin from insects, and craft a bunch of valuable armor from it to sell?
Even without a mod, they are free kibble for your livestock, and free target practice to train shooters with.
I wouldn't want to make armour out of spider corpses then wear it or to feed the slimy insect meat to my animals, which I then consume the meat of. The spiders must be destroyed.
I do agree that there should be some hive system that you can purge to end infestations on your map. That would make for a great mod since it would add a gameplay goal that affects the sustainability of your colony.
Insect detector device, finds the main hive in your surrounding hexes, then you deploy troops to take it out? Sounds cool.
Anyways IMO the game would be a little dull without some sort of internal threat to mountainside colonies, since they are so durable. They can't be drop-podded into, so I think the insect threat is meant to offset that.