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Combat extended can make combat noticeably more difficult so there is that, but otherwise, more people isnt always better as each colonist adds a fairly significant jump in wealth. 6 against 10-15 shouldnt be to bad as long as you are decently armed, utilize traps, chokepoints, melee blockers etc. Also helps if you have plenty of cover and attackers have none. (assume that with killbox but never know)
25 colonists? by the time you have that many, if you ever do, (i almost never come close) you should have mortars, animals, sentry guns, and quite probably various other tricks like manhunter triggersand orbital beams to clean out most of the raid before it reaches your colonists, all of which should have top end weapons and armor. If they dont, you grew to big to fast.
Also, try randy. He can be unfair and unpredictable at times but generally speaking if you can survive his early game, the late game is much easier since cassandra and pheobe, tho more predictable, will eventually ramp up to killing you while randy may or may not.
Do you have dlc or just vanilla? psychic powers are game changers in fights.
Ah, so the wealth is triggering it, i didn't knew this.... I have alone 30.000 in silver laying around, not to mention my storage which is full to the brim.
manhunter triggersand orbital beams ? Never heard of this one. :) Need to check them out
In your custom storyteller settings the very first slider is "Threat scale". Just lower that value until you are comfortable with the raid sizes.
Wealth drives the baseline threat size but on default settings the game also applies a multiplier that escalates over time but resets when you lose a colonist - this is the adaptation factor. The intended Rimworld experience is for you to lose colonists along the way as part of the emergent story and this feature tries to force that to happen, but it can feel a bit gamey.
https://rimworldwiki.com/wiki/Raid_points#Adaption_factor
Ya the mechanic is sort of the opposite of that. If you are struggling and colonists are being downed in combat the game eases up to help you stay alive. "Max adaption" is basically normal difficulty, and after losses adaption drops a bit to give you a breather then gradually returns to normal. Disabling the mechanic entirely keeps the game at normal permanently and makes the game more brutal, if you start stumbling it's just going to keep sending threats at full strength to pound you into the ground. I don't suggest messing with that setting, but glass zebra posted a link to the details if you want to learn how to adjust it.
Sounds interesting, I take a look. Thanks